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'Crystals Of Theia' (COT) is an adventure/puzzle game with action and a great storyline a la Uncharted/Tomb Raider/Deadfall Adventures, developed in Unreal Engine 4 by Chris Van Wijmeersch (2D/3D artist/Project Manager/Level Design/Blueprints/Musician and Sounds), Johnny Picciafuochi (Programmer/Blueprinter), Daniel Pitts (Game Designer/3D-Modeller/Artist), Sean Byrne (Game Designer/3D Artist) and Julian Schuller (Music/Sound Composer).


...Alissa Hunt, treasure huntress by occupation, gets an emergency call from her best friend, and Mentor Paul Groitz, who was investigating an old myth regarding the Seven Crystals of Theia, scattered around the globe.

According to the ancient myth, these crystals contain great powers that could make the human knowledge evolve by a factor of thousand.

Paul Groitz was onto something, but he's not the only one it seems.

Can Alissa rescue her best friend Paul? Can she discover the truth behind the legend of the Seven Crystals? Who are the bad guys and can Alissa prevent them from taking the Crystals for their evil plans?

There's only one way to find out...

Game Features:


  • First person 3D adventure/puzzle, a la Indiana Jones...
  • Solve easy to challenging puzzles: logic puzzles, realtime physics puzzles, trigger puzzles, etc...
  • Investigate and search for items that will help you to solve the puzzles or keep you alive,
  • Basic survival aspects,
  • Enemies will never be at the same location, and will wander randomly each time.
  • Some puzzles will be solveable in multiple ways, thus increasing the replay value.
  • Enemy fighting: kill a variety of creatures and bad guys.
  • 'Self-aware' inventory system. Found items will activate/trigger ingame events automatically when player gets within close distance of the appropriate trigger.


  • Powered by Unreal Engine 4. a professionnal game engine that is both powerfull and easy to use,
  • Advanced DirectX 11 & 12 rendering features such as full-scene HDR reflections, thousands of dynamic lights per scene, artist-programmable tessellation and displacement, IES lighting profiles and much more.
  • Physically Based Shading to achieve ultra-realistic materials,
  • High quality textures, detailed models,
  • Cool particle effects used for bullet impacts, dust, fog, mist and more.

Sound and Music:

  • High quality and atmospheric music composed by our very talented music composer Julian Schuller,
  • Unreal's powerfull audio system allows for high quality immersive audio mixing,
  • Realistic sounds used to enhance the gaming experience.
  • Professional voice acting by talented artists.


  • Ingame cutscenes unveiling bits of the story.
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Greetings everyone!

I'm back with another update to tell and show you what's going on with my game project. So, read on. ;)

Previously, the game was developed in Unity 5 Pro, but recently, the guys at Unity thought it was necessary to change their license and go the subscription route. Perhaps some might like subscription licenses, but I personnaly hate subscription licenses.

For that reason, I have decided to no longer use Unity for my game project. I tried out a few other engines to determine which one would be best suited, and came to the conclusion that Unreal Engine 4 is the best choice. Unreal Engine 4 is a very powerful and fully featured game engine, while still being easy to use.

In fact, changing to UE4 has improved the quality of my game a lot, as you can see in the latest screenshots I took. Not only are the visuals AAA quality, the engine has a very powerful and easy blueprint system, not to mention the awesome material editor and all the other cool features the engine has to offer. :)

Furthermore, the art pipeline from 3DCoat to Unreal engine is flawless, and saves me quite a bit of time to get my 3D art inside the engine without too much fuss.

Converting the game to UE4 took some time, but without too much trouble.

The game has a third person camera mode, but also a shoulder camera and a first person camera mode to which you can switch to.

There's also a weapon system integrated (bow, pistol, machinegun), a basic inventory system, ledge/wall/ceiling climbing, a footstep sound system, options for changing all kinds of graphics settings (screen resolution, texture quality, view distance, bloom, anti-aliasing quality, and more...).

Soon, I will upload a small 'demo-' level on Dropbox or perhaps here. This demo level should give you an idea of how the first level will look. Also, this demo level will have no gameplay in it, but it will have some gameplay features integrated (bow shooting, wall/ledge climbing, etc...

To finish this post, here are a bunch of screenshots for you to enjoy!

SCOT   Unreal   001

SCOT   Unreal   005

SCOT   Unreal   002

SCOT   Unreal   006

SCOT   Unreal   008

SCOT   Unreal   004

SCOT   Unreal   003



SCOT - Level 002

SCOT - Level 002

News 14 comments

Latest update and information you should read about!

Latest updates and important news on SCOT

Latest updates and important news on SCOT


Lots of things have happened during the last few months. Important things you should know about, so read all about it here. Thank you!

Seventh Crystal Of Theia in Unity 5 beta.

Seventh Crystal Of Theia in Unity 5 beta.

News 4 comments

Converting 'Seventh Crystal Of Theia' to the new and improved Unity 5 beta. The engine now uses Global Illumination (Enlighten) used in many AAA games...

We need YOU! Spew your ideas for the game now!

We need YOU! Spew your ideas for the game now!


We want YOUR puzzle idea in our game! Send us your ideas, and get it implemented in Seventh Crystal Of Theia, including your name in the Credits and a...

RSS Files
Seventh Crystal Of Theia Wallpaper

Seventh Crystal Of Theia Wallpaper


Image to be used as desktop wallpaper. Image size is 1920 x 1080.

Comments  (0 - 10 of 21)

Hey Chris very nice work ! i wait your game :) i love it.

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ChrisVW Creator

Hey Doc Gil, lol! Thanks very much for the comment and follow! Working on a trailer atm. Stay tuned! ;)

Reply Good karma+1 vote

I only saw the screenshots and i'm in love :D ,i will wait for a demo :D Good job !

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ChrisVW Creator

Thank you, sir! I will do my best to get that demo out asap!
Glad you like the visuals. Please, share with your friends.


Reply Good karma+1 vote

This is game is 110% Shredder approved! ;)

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ChrisVW Creator

Thanks, Mr. Shredder! May the (metal) Force be with you eternally! ;)

Reply Good karma+1 vote


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ChrisVW Creator

Thank you, Katabelle! Awesome to get some female attention! And thanks for the private message. Will reply very soon. ;-)

Reply Good karma+1 vote

Some clever fixed cameras travelling on some platform passages would be lot more appreciated perhaps.

Reply Good karma Bad karma+2 votes

Great news.

On last two images , the character seems incredibly small, the grass is as tall as it, and trees somewhat also, seems some scalling problem appreciation.
The floor texture seems not enought detailled, perhaps scaling up the model will correct that.
For the gameplay, i hope it will remain some fun simple combat action ?
Why not Zelda like, you enter a room or outdoor arena, the doors clothes, and you have to win before doors re open.

Keep the good work.

Reply Good karma Bad karma+3 votes
ChrisVW Creator

Thanks a bunch for your great comments/suggestions, supragamer!
Agreed, the character seems too small compared to the vegetation (especially the grass/weed). I've tweaked that, and it looks much better now! :)
I also increased the tiling on some terrain textures, to make the character look less 'miniature'.
Furthermore, the cam can be zoomed in/out, and it will also automatically adjust distance when colliding with surrounding objects.
As for gameplay, yeah...we intend to keep combat action simple, but fun. The cam is always in third person mode, except when in combat (shooting mode), it will change to a first person view.
The Zelda idea is also a good one. ;-)

Reply Good karma+2 votes
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Crystals Of Theia
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