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The most world-class game engine to date, Unreal Engine 4 gives you the power to do more than ever before. Bring your creative visions to life directly in game without programmer assistance via the new Unreal Blueprint.

Unreal Engine 4’s architecture offers fully dynamic lighting features, cutting down on development time and ensuring less iteration on creative ideas. With significant new visual features, Unreal Engine 4 enables you to achieve high-end visuals, while remaining both scalable and accessible to make games for low-spec PCs.

Tool highlights/features for developers include:

  • Make updates directly in game without ever pausing gameplay with Hot Reload. This tool allows you to quickly find and edit C++ code and see those changes reflected immediately in game.
  • After an update is made, Instant Game Preview gives you the power to spawn a player and play anywhere in game without needing to wait for files to save.
  • The all-new Code View saves you time by allowing you to browse C++ functions directly on game characters then jump straight to source code lines in Visual Studio to make changes.
  • Live Blueprint Debugging enables you to interactively visualize the flow of gameplay code while testing your game.
  • Now you can quickly debug and update gameplay behaviors when they happen through the new Simulate Mode. This tool lets you run game logic in the editor viewport and inspect AI as the game characters perform actions.
  • View your game in full-screen within the editing environment with the Immersive View tool. This allows programmers to complete iterations on gameplay changes without added UI clutter or distractions.
  • Possess/Eject Features allow at any time while playing in editor to easily “eject” from the player and take control of the camera to inspect specific in-game objects that may not be behaving properly.
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Stealth redesign

News 11 comments

Hey sorry for the lack of updates - been super super busy, but still working on the game as much as I can. There will probably be something playable coming in the next month or so :)

I won't write too much this time, I'll let the pictures and videos speak as much as they can.

Melee

Basically stealth and melee combat have been majorly reworked to be a major part of the game - before it was like 90% shooting, 10% melee/stealth. Now it's a pretty even mix of all three and it's much more dynamic and better balanced.

KickAndSlideKickSlide punch kick


Fully body awareness means you can see your legs, which isn't just an aesthetic feature - you can kick and slidekick enemies for a more powerful melee attack that knocks enemies back, but costs stamina.

Stealth

StealthLightDemo01StealthLightDemo01


Stealth now uses a dark/light system inspired by the Thief and Splinter Cell games. Your screen edges will brighten up when you're in a lit area, meaning enemies can easily spot you. In the shadows you are almost invisible, making it possible to sneak around in the dark.

This addresses the problem of large gunfights. Before, the only approach (as many who played the 2017 demo will remember) to fighting a large squad of enemies was to snipe them with headshots or lure them into a tight hallway. Moving around wasn't possible without getting gunned down by a hail of bullets. Now if you stay in the shadows you can move to a better position, attack, repeat, get closer and melee etc.

Stealth combat in action


Here's a more aggressive approach:

Also, a cool video showing the new death effects powered by "Physical Animations", where enemies don't just ragdoll they also mix in some random physics and animations. Inspired by the GTA games.

Thanks and look out for news on a playable demo soon :)

Please follow on Youtube and Twitter, I post there a bit more frequently. I'm also thinking of setting up a Discord soon.

Youtube: Youtube.com

Twitter: Twitter.com

First Review

First Review

RYB Board Game

RYB Board Games first review scored a 4.3/5.0. You can check out the full review at Playersvibe.

Emoji Madness

Emoji Madness

RYB Board Game

Create fun emojis to express how great you are at RYB.

RYB Board Game OUT NOW!

RYB Board Game OUT NOW!

RYB Board Game

Many months of hard work in front of my PC, fixing bugs, making new bugs then fixing those. But finally its here, there release of RYB Board Game on Android...

RYB Board Game Trailer

RYB Board Game Trailer

RYB Board Game

New Trailer for RYB Board Game. Coming out August 1st on Android and IOS.

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RYB Board Game

RYB Board Game

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Hi guys, today I present you my latest creation called The Horde. It is a topdown survival shooter similar to games like Minigore for example, In which...

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Master your skills through challenging levels and areas with traps and obstacles in your way to the victory. How far can you run?!climb the leaderboards...

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Comments  (0 - 10 of 46)
darkelf1
darkelf1

cool

Reply Good karma Bad karma+2 votes
romadoma
romadoma

Hi, people! I'm just leaving this here - Answers.unrealengine.com

It's a feature request for UE4 developers. If someone have similar problem, or just wanna help to add this feature to new version of engine - please vote.

Thanks.

P.S. IT'S NOT A SPAM, if you just don't care - never mind this link - it's only for developers.

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Gamebrain87
Gamebrain87

Thanks kylo ren

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OverRated
OverRated

Why not just use a component?

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romadoma
romadoma

Objects are not Actors, it's just a generic classes, which don't have any components (if I correctly understand your question.)

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RedSpotSylphina
RedSpotSylphina

Unreal Engine 4 is powerful, user-friendly, and doesn't require high programming skill. I create art and game design, nodes help me with programming, and all sound/music licences can be easily purchased. I can develop my game by myself :)

Reply Good karma Bad karma+5 votes
strelokqvt
strelokqvt

I completely agree.
UE4 - good dev software.

Reply Good karma Bad karma+2 votes
TheMasterCoder
TheMasterCoder

Hey, problem, is there any way to port maps from the Source Engine to Unreal Engine 4?

Reply Good karma Bad karma+3 votes
Themanwithideas
Themanwithideas

Can you port them to a 3D modeling program if you can just import it from there.

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redgrape404
redgrape404

First off, the video and the features is what I would like to have a Woody Woodpecker Tourment on Unreal Engine 4 and some single player campaigns in a redone and rewritten version of Woody Woodpecker Escape from Buzz Buzzard Park and the fifth installment of Crazy Castle all done by the commuity and Epic Games with some imput from CliffyB
Seconed off, the graphics looks like it's from the real world and imgain what Woody Woodpecker and all his pals from both classic times and modern times would look like in that said engin with full textures (especially on their gloves) realistic lighting and best of all the weapons used in Woody Woodpecker Tournemt and in single player would be exquisite
Escape form Buzz Buzzaard Park;
The game takes place in the universe cartoon of Wood Woodpecker. For much of the adventure, the player is Woody Woodpecker . During the absence of Woody's Knothead his nephew and niece Splinter were abducted by the Machiavellian Buzz Buzzard, which requires an exorbitant ransom for their release. Unwilling to pay,Woody goes in search of the missing by venturing into the huge and dangerous amusement park built by Buzz Buzzard rescuing then andthe three looks n the park for Buzz and they turnd up nothing then the three split up to search for Buzz in the places where he'd gose, Knothaed storms Rágñarök, a Mexican nightclub where Buzz gose there and the area where the henchmen from all three factions meets, Splinter storms the corporate HQ where Tweaky is residing with Buzz's finest and Woody storms Buzz's manor bult with the revue from his park, Buzz dose not turn up in all three places then the three woodpeckers soon gose back to the park to find him readying a portal and two WMDs made one with the devil's power and the other with rodent killer that'll ruin both the Rodentian's own buness and the faire's magis and start a one gigundo Fairy-Human-Rodent war but Buzz sends the three woodpeckers to the deepest parts of the pary but they dsoon reunite and they defuse the WMDs and termaites him then they head home to watch some Zack Zorbar but the news shows up rather than Zack Zorbar that the birdie's raids did not go unnoticed and Mother Nature apperds who needs Woody's help badley when the Fairy World is overrunned by demons, Buzz's force [a fraction of what the faced in the park, night club, and corporate HQ] and a galactic dictator who leads them all Woody accpes and poofs away in a Half Life ending while Knothead and Splinter are hailed heros with the absence of Woody Woodpecker; paveing the way for the next part

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Marth8880

what

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Highest Rated (2 agree) 10/10

easy to use , cheap subscription , easy integration with other professional software like 3d studio max and even free software like blender . anyday over unity

Feb 10 2015 by najeebshah

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