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Tag "Dev Diary"  (0 - 30 of 4,492)
The X-Fest: Deep State visits X-Fest 2018

The X-Fest: Deep State visits X-Fest 2018

Feature

More than 1,500 fans from all over US and abroad came to the first ever X-Fest convention in LaSalle, Illinois. The event was held on March 3, 2018 to...

New Items have been Delivered!

New Items have been Delivered!

News

This week I have been working on adding some additional items as well as working on the final boss of the game.

Terminal Conflict - "Trusted Companion" Development Diary 22

Terminal Conflict - "Trusted Companion" Development Diary 22

News

There is more to your Terminal then meets the eye. Any journey worthwhile is one shared with a trusted companion! Meet up with your A.I. sparring partner...

New Content out of the Shipyard

New Content out of the Shipyard

News

A boatload of content has been added over the last month! From railroads to interface changes, to work on the final boss, a lot has been in the works.

Last Regiment Dev Blog #30 - Observing AI Behavior

Last Regiment Dev Blog #30 - Observing AI Behavior

News

While the rest of the team prepares for the beta, we take a look at AI and observe their behavior in order to teach them how to move intelligently.

Dev Diary #8 - Steam Demo, Crafting System improvement & Widget System

Dev Diary #8 - Steam Demo, Crafting System improvement & Widget System

News

For the second stage, we wanted to connect the player more with the environment and add at least 1 Urban area for the LIVE build and 1 Rural area.

Terminal Conflict - "Man, Duty and Loyalty" Development Diary 21

Terminal Conflict - "Man, Duty and Loyalty" Development Diary 21

News

Command the wheels of history in this definitive Cold War grand strategy game. Ultimate power can sometimes requires an ultimate price. Explore the possibilities...

Trying to make better puzzles

Trying to make better puzzles

News

The Unknown Castle is nearly finished, only need to do some polishing and make some puzzles more interesting.

Last Regiment Dev Blog #29 - Building Maps

Last Regiment Dev Blog #29 - Building Maps

News

After last week's unit testing, we now focus on the game environment: playing around with the map editor and building levels as we prepare to make the...

DevDiary #5 - New mothership design and profile page

DevDiary #5 - New mothership design and profile page

News

We've introduced a number of updates to make the overall experience more enjoyable. Apart from minor tweaks, bug fixes and improvements, we've fully redesigned...

Slaughter 2: Arena Update

Slaughter 2: Arena Update

Feature

Slaughter 2 now have a new "Arena Mode" - a hardcore game mode, where you have to clean up a huge industrial complex from enemies!

Dev Diary: Difficulty

Dev Diary: Difficulty

News

In order to cater to the needs of different players, Sine Requie Snake Eyes features four different difficulty levels, each coming with added horror and...

Post-mortem of MMM: Murder Most Misfortunate, a short murder mystery game

Post-mortem of MMM: Murder Most Misfortunate, a short murder mystery game

News

After the dust has settled, it is always useful to view your works with an analytical eye, and examine what worked, and what didn't work. Although sales...

Solbot: Energy Rush - Development Series #5

Solbot: Energy Rush - Development Series #5

News

Development Series #5 covers the feedback we got from GDC and how we addressed it. We discuss how we updated background art and game logo.

Robothorium: Open Beta 27-29th April

Robothorium: Open Beta 27-29th April

News

You can now have access and during all the weekend, to the Open Beta of Robothorium. Our upcoming turn-based, roguelike RPG. There are 2 Steam cards of...

Is it good enough?

Is it good enough?

News

Some thoughts about my first multiplayer game and where to go from here.

Last Regiment Dev Blog #28 - Daily Unit Testing

Last Regiment Dev Blog #28 - Daily Unit Testing

News

We're going through every unit one by one to test every single power, every single trait, on every single terrain.

Twin Moon Galaxy is now Wraithmind + Progress Update

Twin Moon Galaxy is now Wraithmind + Progress Update

News

Twin Moon Galaxy is now called Wraithmind, and the first chapter now takes place on Earth!

PC Development Update #11-12

PC Development Update #11-12

News

News about the features we are currently working on for the next updates of Fractal Space, our indie first person puzzle game on PC, Mac and Linux.

Dev Diary: Choose your own impending Doom

Dev Diary: Choose your own impending Doom

News

Greetings, Inquisitors! This Devblog will give you some insight into Sine Requie Snake Eyes' different game modes: indeed, the game allows you to face...

Robothorium Devlog: The Chip and crafting

Robothorium Devlog: The Chip and crafting

News

Welcome to our 12th devlog article about our upcoming tactical RPG, Robothorium. Today we talk about the last faction ”The Chip” and crafting.

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

Last Regiment Dev Blog #27 - New Factions, Balancing Issues, and Marketing Plans

News

Aside from doing a mathematical balancing of the units' stats, we also have to make the subjective decision of what we think their powers and abilities...

Dev Diary: Smoke and Mirrors

Dev Diary: Smoke and Mirrors

News

Greetings, Inquisitors! At the end of our past dev-blog, we were left with the question: "Are videogames doomed to linear and unchanging stories?" Today...

Version 0.0.2 is up!

Version 0.0.2 is up!

News

Added new graphics, widescreen support, sound effects and more!

The Pinata Robot

The Pinata Robot

News

We need your advise for creating the Pinata Robot for our upcoming Rogue Like, tactical RPG.

Beginning of the project !

Beginning of the project !

News

Here we are, Day 2, page complete for the game. Now let's see what's up to do with the game !

SHIRO - Making the lacquer box turn

SHIRO - Making the lacquer box turn

News

A new devlog for SHIRO, a mobile game that celebrates the beauty of Japanese lacquerware, is out! We discuss the material resemblance of lacquerware and...

 Robothorium Devlog: The S.C.O.U.T

Robothorium Devlog: The S.C.O.U.T

News

Hi everyone, Welcome to our 11th devlog article about our upcoming tactical RPG, Robothorium! Today, we are going to focus on one of the robots that you...

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

Last Regiment Dev Blog #26 – Beta Schedule and Launch Plans

News

Announcing our launch schedule for Last Regiment including the estimated price point and which content will be available in each release.

Dev Diary: Graphs, Trees and Ineluctable Fate

Dev Diary: Graphs, Trees and Ineluctable Fate

News

We return with our dev-blog series on managing choices and consequences within Sine Requie Snake Eyes' story. This time, let's talk about the structure...

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