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At its core, Bloom: Memories is a game of discovery. Not only of the vast world, but also of characters….abilities….and, most importantly, yourself.

  • Try to understand the creatures you face. In Bloom, creatures aren't mindless "enemies". Instead, they are driven by their needs and moods. Perhaps a spider is hungry so it is being aggressive....or maybe you got too close to one that was scared of a nearby predator. Violence doesn't have to be the first, and only, answer to problems.
  • Use stealth and strategy to fool those who block your path. Careful planning may be a bit slower and generally safer . . . but of course, nothing is without risks. One misstep and you might find yourself in a very tricky situation.
  • Grow stronger by feeding off those you defeat. This is an extremely challenging road, and one that will take you on a very different path as you slowly grow more powerful through taking the lives of others. In the end, you may find yourself with a great deal of strength. . .but at what cost?

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Prelude Demo!

Hey there everyone! It has sure been a wild ride these last few years. From team members leaving, to running out of money, to switching engines .....but we finally got the demo in a stable enough build to send out there as a first glimpse!

It is still pretty rough (placeholder sounds, a small engine bug with some frame playback, the wiggle mites and player being the only thing that eat....)....but hopefully it gives an idea of where stuff is headed.

Also, at this stage, feedback is very very welcome. I'm trying out some stuff with this build, and a lot of it is up in the air for change.

Steam Troubles...Crowdfund Cut?...

We had planned to come to come to steam early access with Bloom: Prelude...

But, after creating our page and submitting for approval...we were shocked when Valve replied that our crowd funding needed to happen through their storefront as an empty DLC or micro-transaction (of which they take a substantial amount).

Creating this game has been extremely difficult over the years...I'll save the tiny violin, and won't go into my teams situation...but I've been working for the last 4 years off 30k (which, isn't very flattering math).

I don't really understand why Valve is after such a large cut of a crowd funding (for the follow up game even!) ...but it just wasn't something we could do.

Luckily itch.io has been amazing in hosting us and hopefully we can still reach some people who might find it interesting there :)

The Music of Bloom

The Music of Bloom


Hello everybody, my name is José, I am in charge of making Bloom's music. Today I would like to give you an overview of what we're aiming for with the...

The Invisible Magic of Bloom

The Invisible Magic of Bloom


Outside of the amazing artwork and beautiful music of Bloom, there is something equally impressive and it’s almost invisible unless you know where to...

The Bridge

The Bridge

News 2 comments

As some of you have noticed, we haven’t spoken about “the bridge” in this campaign very much. This is actually one of the features we are most excited...

The Art of Characters

The Art of Characters

News 1 comment

Last time we talked about how I approached the maps in the game. From early concepts, down the line through what happens to bring it into the game. This...


Gratz on the Kickstarter (:

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I REALLY enjoy the art direction of this game, also im super glad to see a Mac version. Keep up the good work!

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I really like the evolution of this game. The last video was interesting for an ignorant like me in terms of programming.

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I've got to say the art on this is fantastic, while I don't normally track action adventures I think I'll be keeping an eye on this, good luck!

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Bloom: Memories
Windows, Mac, Linux, XONE, PS4, Switch
Godot Engine
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