Become a god in this indirect god sim. Influence and try to control your followers using commandments but beware, free will leaves these open to interpretation. Will you create a flourishing civilization or lead them into cannibalism?
We are excited to announce the launch of Crest - an indirect god sim. After almost five years in development, Crest has shaped up to be something we are...
crest - an indirect god sim - now available
It's been an exciting four years of development for us and now we're finally ready to share our official launch date for Crest with the world!
crest - an indirect god sim - launch date announcement!
The Inheritors Update brings you: Baby Animals - Custom Games - Twitch Integration
crest - an indirect god sim - inheritors update now available
Welcome to our final Dev Blog before the launch of our indirect god sim Crest! We're still rather relaxed because things are going well, but that will...
crest dev blog #168 - one week left!
Two weeks left until the launch of Crest - an indirect god sim and it's looking pretty good! Here's what we've all been up to the past week.
crest dev blog #167 - two weeks left!
It's been a very busy week for us but most importantly: We've got a launch date! It only took us for years to get here. :D
crest dev blog #166 - on the horizon
This week all our programmers gathered together to take apart Crest's code piece by piece to find what's causing the random crashes. We finally did! But...
crest dev blog #165 - debugging, debugging & debugging
More pixelated images, a folder named Company Secrets and running away from dangerous animals. Yes, this is how gamedev life looks like.
crest dev blog #164 - revealing premonition
What a week it has been! We’ve put out two patches and one hotfix since the last Dev Blog but we’ve also done lots of other stuff this week!
crest dev blog #163 - turbulences
Concerns have been raised by our community if we've been replaced by robots. Not without reason if you look at all the stuff we managed to do this week!
crest: dev blog #162 - a new dawn
Our first blog post in 2018! This year will have a lot in store for our little team, so let's start right away with all the work we managed to get done...
crest: dev blog #161 - the fruits of labour
The latest module focuses on expression by introducing monuments, tons of skeletons & more based on player feedback + we also got a new cinematic trailer...
indirect god game 'crest' releases community update
After seven months in the works, the Exploration Module for our indirect god game 'Crest' is now finally here including a fancy new trailer!
indirect god game 'crest' launches major exploration update
We will give you a summary of the current status of the prototype, and give you a release date.
prototype release date
We’ve planned the schedule for the summer. Here’s a summation of when you'll be able to play the prototype and when we'll start our crowdfunding campaign...
schedule for our crowdfunding summer
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