Welcome to Crest, an indirect god sim where the only way to interact with your followers is by issuing commandments written in a pictographic language.
How these commandments are interpreted and remembered is not set in stone. What you communicate and what experiences your followers have with the environment is the basis for their religion. Over time, commandments can develop different associations and completely change their meaning. After all, your followers still have free will and will sometimes do what they think is best for them, regardless of what you had in mind.
Consequences of your actions may not always be clear and you will need to be aware of the ever-changing environment and your people's disposition, amongst others their disposition towards you. Expressing yourself is the key of Crest; you will do so through your people and the world they shape.
Every new world you start is unique and will write its own little stories. If all your followers die, that world is gone forever. However, you will still be able to view the legacy of your previous worlds. As long as your people live you can continue playing and further shape your own history by creating more and more complex commandments with newly unlocked words.
Crest is an Afrofuturist game that reimagines how humanity arose in the cradle of humankind on the African continent. It's a historical themed game that tries to emulate an advanced iron age civilization that could have existed a few thousand years ago. The setting for the game world, its flora and fauna is based on African biomes, with rainfall determining the tug-of-war between desert, savanna and jungle.
We are excited to announce the launch of Crest - an indirect god sim. After almost five years in development, Crest has shaped up to be something we are very proud of.
In Crest, you become a god and try to control your followers using commandments, however free will leaves these open to interpretation. Will you create a flourishing civilization or lead them into cannibalism?
The world of Crest sees players managing a variety of natural and manmade elements, including:
The complete release notes can be found here.
For further infos and news visit the official website (Eatcreatesleep.net) and follow us on Facebook & Twitter.
It's been an exciting four years of development for us and now we're finally ready to share our official launch date for Crest with the world!
The Inheritors Update brings you: Baby Animals - Custom Games - Twitch Integration
Welcome to our final Dev Blog before the launch of our indirect god sim Crest! We're still rather relaxed because things are going well, but that will...
Two weeks left until the launch of Crest - an indirect god sim and it's looking pretty good! Here's what we've all been up to the past week.
I did a Let's Play/First impressions on this game! Come check it out if ya like!
Big thanks to the developer for this great game!
Hope you enjoy.
Just saw the game on my m8s channel xtomass youtube. Pretty interesting looking to me. Mentioned it to anyone that may be interested on the indiegogo front. Shame I didn't catch you guys before the indiegogo launch could of helped out with some preparations.
i love populous and this reminds me a lot of it. but why are people so tall?
In Crest everything is represented symbolically, think of it as a strategy board game. Since we've a subjective scale we want you to look at the most important feedback first, the bigger it is the more important it is to keep track on.