Hello everyone! After long time we decided to start new series called Weekly Update. From the name you can tell that we are going to post every week some...
This is a weekly update on what's new about our game after the busy development during 4/16-4/22. In general, we polished a lot on tutorial, the laser...
This is a weekly update on what's new about our game after the busy development during 4/9-4/15. In general, we improve the functionality of multiple...
This is a weekly update on what's new about our game after the busy development during 4/2-4/8. In general, we tuned parameter, changed background and...
This is a weekly update on what's new about our game after the busy development during 3/25-4/1. In general, we improve the aesthetic, the tutorial, and...
Beta backers will have access to our second limited beta-weekend at 19:00 UTC on the 7th of December, until the 10th of December. See the full article...
How our Beta Weekend went, and our immediate plans for the future.
The push towards beta has been underway. We held our first Beta weekend for our Backers, have decided to adjust our update schedule, and have more content...
We had a bit of a slow summer overall, but continued to post regular development updates. Here's a summary of our posts for July and August. See our forums...
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Here's another summary of our last month of weekly updates! Links to full articles provided. To keep up to date, follow us on Twitter, Facebook, or check...
Anuchard's bite size weekly update about combat and story evaluation. Also Eid Mubarak!
Once again the last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary...
The last few weekly updates have been relatively small, and content sparse. So rather than spamming a series of small articles, here's a summary format...
Another weekly dev report, this week was not really a good time for me so a only a little update :)
Weekly mini devlog of Anuchard. Visual updates while waiting for game design to conclude.
We talk about the last Alpha access weekend, and look back on the project's development up to this point.
Hello, this is an introduction to our adventure/platforming game we're creating as a University project, check us out for weekly updates and possible...
New pre-Alpha patches, an upcoming Alpha Weekend (for alpha backersand above) programming updates, gameplay features updated, and more.
Update on the cruiser mesh, and a general progress report from the rest of the team ;)
Another quick weekly update, a look at our Cruiser, and some thoughts on weapon systems.
This weeks update on the development progress of 'Ceress and Orea'.
Hey everyone, it’s time for your first weekly update of 2018!
This week we continue our discussion on weapon systems and how they have the potential to impact gameplay through various scenarios.
Less of an update, and more of a community conversation surrounding weapon systems within Infinity:Battlescape. See our forums for the full community...
Weapons development has begun, including weapon types, fx, and balancing. We also review some of the bugs that were found and fixed during the Alpha Weekend...
DATA! A weekend of access for our Alpha backers has proven incredibly valuable. Bugs fixed, user insights and input received, and we're already applying...
Tomorrow we'll be hosting a Pre-Alpha weekend for all our Alpha backers and above. A lot of new content has been added in the past few weeks, however...
Massive update this week! We've reached a significant milestone, and have tasted what hundreds of players involved in a space battle can look like. Major...
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