A 3 player battle on the biggest board. - Sharkania: short devlog post #17
How the menu looks like after a game. - - Sharkania: short devlog post #16
Stress test is done on PC and on Android as well. - Sharkania: short devlog post #15
The demo of Sharkania has been updated with rules reference.
The demo of Sharkania has been updated with rules reference.
All together in action. (Also added cute rabbits and ducks.) - Sharkania: short devlog post #14
Sharkania: short devlog post #13 - Added Board setup and Game setup panels to the Menu.
Sharkania: short devlog post #12 - Added Settings and Main Menu to the UI.
Sharkania: Turn-based strategic dragon battles - Trailer
Sharkania: short devlog post #10 - Experimenting with game background.
Sharkania: short devlog post #10 - The first look of the main menu background.
More objects and details added, along with symmetrical map generation options.
Dragons can now burn trees to free up a grid. (Also, elevated hexes!)
Check out the DEMO of Sharkania: Turn-based strategic dragon battles now! ;)
Sharkania: short devlog post #6 >>> Water version nr. 2. (looks much better, isn’t it?)
Short devlog post about Sharkania - Experimenting with water tiles.
Sharkania: devlog post #4 - New board features: impassable obstacles.
Sharkania: devlog post #3 - Dragons can now call their friends for help.
Sharkania - short devlog post #2: basic movement with actual dragons
Sharkania is a classic, simple strategy board game with cute dragonlings and a lot of innovations to the “chess/go” genre, but it currently features...
You can tag anything on IndieDB on IndieDB, and all tags can be voted up/down by the community depending on their relevance.
Official tags, as well as up-voted tags will appear higher in the list as they are deemed the most relevant.
If you discover a page that does not have any tags applied, why not help out the community by submitting tags, or posting a comment with #tags in it, which will be automatically linked.