My first game took one year to finish! Now I tried to squeeze that 1 year of gamedev into just 2 minutes!
This postmortem is about trying to identify what happened during the development of Raptor Boyfriend. What were the challenges? What were the decisions...
This is a detailed account describing the development, marketing and release of the game Paradox Vector. Includes some information about wishlists and...
The second 3x64 event is over! For a whole month we had one goal - destroy 6400 threat blocks. How did it end up?
Since yesterday you can download Restore here on indiedb. What about the game reception and my post launch thinkings.
This is the story of how I created Shitty Cactus: The frustration of unfinished projects leading to vague inspiration and frustration of unsatisfactory...
Developer talk about game release, first event and future plans.
We recently released our VR game Mr.Hack Jack: Robot Detective and it's a good time to look at what went right and want went wrong during the project's...
About 1.5 weeks ago (4/18/19) we release Privateers into Early Access on steam after 4 years of development. I has been a great experience, so I thought...
Segatakai Post-Mortem Development Analysis video release, and a new download option!
Some (possibly) interesting info and stats of a game released a year ago. Learning from mistakes and moving forward.
Even if you pay 200% of your attention and put in a hundred of hours you’re still going to get bugs. And that’s fine. As game developers we should...
After the dust has settled, it is always useful to view your works with an analytical eye, and examine what worked, and what didn't work. Although sales...
A post-mortem on my experience showcasing Shape of the World at the PlayStation Experience 2017.
Can you talk about your game, is the pricing right and how does the game feel? These are just some of the points I am going to look at in this blog post...
Building Block Heroes is not the first game I've worked on. About half a year ago I released a game called World Boxing Manager. The process of doing...
We all know what indie game development is. But what stands behind that all? It's a love story, two people, five years and fifteen games made at the time...
So, our first closed beta testing round just closed. A few feedback are still slowly coming, but here’s why we are satisfied. Not just satisfied about...
Some key takeaways from my experience running a successful Kickstarter campaign.
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