Creating the VFX for video games, especially fast paced ones like tile-matching puzzle games, can be tricky! Here's a quick rundown of how that journey...
This week was all about the implementation of particle effects (using Pixel FX Designer) and adding Scriptable objects to the game.
A couple of tricks to get more immersive environments through the Unity Particle Systems.
Hi! In today's dev log we want to show the changes we have applied to the game's light and particle system.
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