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Tag "Algorithm"
Starting with trees and rocks

Starting with trees and rocks

News

Monochrome deserts and grasslands are no fun to look at so I started implementing an algorithm to scatter decoration objects such as rocks and trees on...

Moving Units, Pathfinding Algorithm, Pablo Cruise

Moving Units, Pathfinding Algorithm, Pablo Cruise

News

Finally, we can move the golden whistle-lizard. Also -- spherical maps exist. When you land on a planet, the gameplay turns into a combination of real-time...

Online implementation for Dynasty Feud

Online implementation for Dynasty Feud

Feature

We bring today a long post about how the online system was made for Dynasty Feud. Problems we had, how we solved them and a detailed explanation of our...

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