A Game everyone keeps ignoring but i'm keeping developing it no matter the cost
Tight jumps, slow velocity, complicated puzzles and weird creatures that wants to kill you for no reason. The world of Yalmrith is unique and deadly the player takes control of Andor a doll taking a form of life and he/she have to face many platforming mechanics, logic puzzles to solve and battle strange creatures to carve your path, the game is intended to have (minimum) 3 hours and half worth of game play.
The game is developed using the Unreal Engine 4, with all the animations running on 60 fps, the environment is inspired from Moroccan old courtyards with crazy mechanics, each big puzzle is crafted singularly with its own scripted gameplay. I may be a solo developer and you may think this is a low value development but believe me you are wrong, because everything follows the same supply chain management as you see in a video game development company from graphs, technical documents and lead design schematics. A game I’ve put my heart in and I intend to share it with the world no matter the cost.