Controls
- AS ALWAYS, WE HIGHLY RECOMMEND RESETTING THE DEFAULT KEYBINDS AFTER EACH PATCH.
- The keybinds for opening and closing the Buildings menu for Villagers has been condensed to a single hotkey.
- Selecting buildings through Hotkeys will now cycle properly if you already have one of that type selected.
- Clicking a unit in the grid will now select it, rather than change the highlighted unit.
- Units on the grid are now displayed horizontally instead of vertically.
Gameplay
- Aggressive Stance will now make units attack at 50% vision range instead of 100%.
- Defensive Stance will now make units attack at 30% vision range instead of 50%.
- Attack Move aggro range reduced from 50% vision range to 30% vision range.
- Attack Move priority system has been reworked to function as follows: Military Units > Healing Units > Villagers > Trade Units > Buildings > Aggressive Wild Dinos > Neutral Wild Dinos.
- Units will now switch targets according to the priority system when a new target enters the aggro range. This occurs both when performing an Attack Move or when no manual Attack command has been given.
- Units will no longer automatically attack Neutral Dinos, unless they’re performing an Attack Move or if the Neutral Dino are already provoked.
- Reduced the “leash” range for Defensive Stance from 30 to 10. This is how far they will wander from their point before returning to it.
- Units will now take the size of Buildings into account to determine if they’re within attack range.
- Starting amount of Villagers for default settings increased from 2 to 4.
- Default Game setting for “Starting Resources” set to “High”. The setting for “Default” has been renamed to “Medium”.
- Hunter Health reduced from 200 to 150.
- Hunter vision range increased from 15 to 25 to conform with other units.
- Medic vision range increased from 15 to 25 to conform with other units.
- Shrines will now only be lost if an enemy stands on it and the original owner or their teammates has no units standing on it.
- Building construction sites refund a percentage resources when destroyed before completion. The percentage is based on the amount of time until completed. (e.g. 5% progress will refund 95% of the resources).
Bugs
- Removed an unused Hotkey from the menu (since last hotfix).
- Changing unit stances and stop commands work on client now.
- Fixed a bug where the Attack Move and automatic Aggro logic was not working properly.
- Fixed a bug where buildings set to Defensive Stance would spawn units that are permanently in a return state.
- Fixed a bug where the Trade Post rally flag could not be set when it is under construction.
- Fixed a bug where units moving towards a Rally Flag on a different unit would stop movement when upgraded.
- Fixed a bug where clicking on any entity with the Attack Move selected would cause the units to perform a normal Attack or Move Command.
- Fixed a bug where units would not proceed their Attack Move command upon killing a target.
- Fixed a bug where building construction yards would not remember the unit stance they were set to after completion.
- Fixed a bug where issuing attack commands to Defensive units would cause the to go idle near the enemy.
- Fixed a bug where you could select and cancel queued objects in a building not owned by you.
- Fixed a bug where pressing the “Select all Military Units” hotkey would not select Healers.
- Fixed a bug where you could select and cancel the units in a building you didn’t own.
- Fixed a bug where Villagers would have the same armour as a previously selected building.
- Fixed a bug where villagers weren’t marked as idle when assigned to a Farm when no available farm spaces are available.
- Fixed a bug where the HUD would remain visible after a game.
- The HUD elements in the upper corners will now stay there when scaled.
- Fixed a bug where pressing a hotkey and Right Click in the same frame would cancel units in the queue.
- Fixed a bug where pressing the “Select Trade Post” hotkey would not work.
- Fixed a bug where switching different categories in the “Controls” menu would cause graphical issues.
Miscellaneous Improvements
- The HUD can now be scaled (since last hotfix)
- A button was added to join us on Discord on the Title Screen.
- Fixed a typo in the AI Surrender Message.
- Improved the algorithm for Medics to search for targets to heal.
- Control Groups now only appear when they have something in it, except for one empty control group so it can still be clicked.
- Added a setting to hide all Control Group buttons.
- Added a setting to disable UI Tooltips.
- Added a setting to disable Game related Tooltips.
- Pressing the “Select Chieftain” hotkey should no longer snap the camera to them.
- Having unfinished buildings in your selection will no longer set these as the primary building, preventing you from creating units in the ones that are finished.
- Switching categories in the “Controls” menu will now reset the slider to the top.
- Hovering over the population UI element will show how many Military and Villager Units you own in the tooltip.