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Showcase video of mechanics I made for the game. You can see the video in 4k on youtube, link below.

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Demonstration of mechanics I made in blueprints:

- Dynamic generated level assets for obstacles, buildings, ruins...

- Randomized: charts (unstretched textures), music tracks, props...

- Automated searchlight with parameters and other adjustable lights

- Flightpath via spline

- Working gauges with randomized scales, moving indicators and more

- More visual- and audio-effects

You can see the video in 4k on youtube: Youtube.com

screenshot made mechanics

tech 1

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