Demonstration of mechanics I made in blueprints:
- Dynamic generated level assets for obstacles, buildings, ruins...
- Randomized: charts (unstretched textures), music tracks, props...
- Automated searchlight with parameters and other adjustable lights
- Flightpath via spline
- Working gauges with randomized scales, moving indicators and more
- More visual- and audio-effects
You can see the video in 4k on youtube: Youtube.com