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Post news Report RSS Early Access Build-Up: More fixes and Implementations

Before the launch of DASH: Danger Action Speed Heroes in Early Access on Steam and Discord June 2019 we are eager to fix and implement according to the almighty and awesome community of runners and creators!

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Prior to announcing release date and launching official trailer we are putting up some hitfixes and awesome new implementations to the early access build on Steam. This patch is fixing some issues and implementing some final stuff for the release in June. Players are gathering on our test server on Discord (over 250 testers) so please join if you find this interesting ►

Game Title EA 2019 large


Build 2002; Release candidate 04

May 10th 2019

Early Access Beta branch

Fixes:

  • Stopped goal tile from deleting the tile beneath it when deleting the goal tile
  • Prevented game from crashing when beating record in while making a level
  • Max Leap has a longer fire dash. His long ramp up time made his fire dash almost unfairly short
  • Explosions’ smoke particles caused the game to drop frames. Now fixed by dividing the max number of particles with the number of explosions
var debrisCnt = round(irandom_range(6,maxDebris)/explosioncount);
  • World Record ghost (WR ghost) now set to ON by default

Implementations:

  • Players’ clocks are now placed in the top with a slight transparency to try and see if it solves the issue with the clocks blocking the player’s view

clocks on top


  • Larger collision masks when head-jumping, meaning it’s harder to die now. Making it less tedious to try and bounce on enemies

bounce better


  • Preventing player from pressing R as the end level sequence is on to prevent double restart response
  • Game now pauses if gamepad is accidently disconnected
  • Steam achievements! We have put down 13 basic challenges to get started on the achievement system (later the achievement system will be implemented in-game so that it is not depending on Steam)

ach steam


- The DASH Team

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