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A bit of AI and sound to round off this weeks devlog

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Welcome back to our devlog!

We are getting closer to completing our Pre-Alpha Build. For those who do not know, the pre-alpha build is more focused on getting the mechanics together and in working order. Our Alpha build will be what we consider the demo.


This week’s blog will be short and sweet as we’re crunching down on our pre-alpha deadline.


Stay tuned for more updates!


Wishlist us on Steam here!


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This week I’ve been working on the first boss. The Crab Boss.



Ok so we need to pretend it’s a crab for now But it will be a crab Soon!


Not much to say about this yet. Just if you challenge this one, be sure to stay on your toes.


Jonathan M




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Howdy doodie ! :3 Tis I, the Diz again!


So this time, I kinda wanna show off some SFX we tested in an earlier (scrapped) build. But we kept the SFX! In this demo, I wanted to focus on movement sounds like sliding, landing, jumps, double jumps and dashes. I referenced Megaman (obvi) and focused on bringing out the robotic side of our MC. So you can hear the weight when he lands and the machine whirs when he dashes. What I did was find some samples (Splice and Freesound.org) and even recorded some things through my Shure SM7B. Then, I layered the sounds to create a unique effect for each aspect. Next I lined up each sound with the action in the video in Logic Pro X. Btw, you can hear Fun In The Sun in the background lol. Hope you enjoyed my little demo vid !


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