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Updates about the AudioPatch of Manilla in Pocket Wonder.

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Manilla in Pocket Wonder audiop

Days before of this article, I realized that most Pocket Platformer games doesn't work in audio (for me at least). This included the Manilla in Pocket Wonder, and I also obtained the offline version of the engine to make the necessary changes to correct it.

Instead of having the sounds output via links stored in the cloud, due to their occasional volatility, I changed them to run locally, and also, I have also taken the opportunity to make the following changes:

Manilla in Pocket Wonder AudioP

Firstly, the water already occupies the empty edges of the levels where they needed to be filled.

2. A slight change to the layout of level 7 to make it a little less frustrating to get through the corrupt bricks line.

3. A secret level was included (It is accessed from level 11 on the right below).

Regarding audio & SFX, it comes with the following:

1. New sound added in Pause menu, switch blocks & corrupt bricks (stompers).

2. Second track added on ending screen.

(Unfortunately I couldn't correctly apply the main track loop, and instead it's the same one but extended 7 times)

I hope such revisions work well for the game.

Many thanks Isaisdiaz for helping and collaborating with the basic changes of editing the engine sound.

Pocket Plafformer link: The-l0bster.itch.io

Play online:


Or download the webpack:

Manilla in Pocket Wonder (AudioPatch Webpack)


Randy & Manilla Indie DB page link:

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