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Zebesian43v3r
Zebesian43v3r - - 1 comments @ Saga Edition

This is definitely the single best BF2 mod I've ever played, and it's the only large mod I keep permanently installed. With all the content and polish it almost feels like it could've been a hypothetical Battlefront 3 released a few years after 2, if only it included more new maps. That said, there are minor issues.

The ticket drain effect doesn't work on some maps; no matter how many CPs you control, the enemy's tickets won't go down, you can only win by killing every single one of them. This seems to be the case for all of Sereja's maps, as well as the BF1 Geonosis Spire map, which also has another big problem; the main "landing zone" CP of the Republic/Empire, where the walkers spawn, cannot be captured in Galactic Conquest, which combines with the former problem to make playing as the CIS/Rebels really obnoxious. This is especially puzzling because in Instant Action that command post is a destructible object that the CIS/Rebels can blow up, allowing them to win the match without dragging it out if they also capture the downed ship.

The carbon freezing chamber in the Cloud City map has some sort of weird collision thing going on; you die if you fall inside the freezing pit, but you also die if you touch the outside of the raised "ring" while on the floor. Many AI kill themselves inside the chamber by rubbing against it.

The Super Battle Droid feels kinda wonky/imbalanced. The wrist rockets are very overpowered, you can kill an entire room of guys by just shooting at the floor. I feel like either the AOE or damage should be reduced, or maybe just decrease the ammo count to 2 like the Dark Trooper. The primary weapon makes the SBD stand out, but it feels much less effective than the rifles of the other "improved trooper" classes, it can't take out multiple enemies in time before it overheats and you get gunned down. I think it would feel better if it just worked like a regular rifle, or else give it more shots before it overheats. This is anecdotal, but the SBD also feels more "fragile" than it should be, I swear I die faster as the Super Droid than as the basic B1 trooper. IDK if its health value is the same as the other "improved trooper" classes, but the character model also seems to be physically larger than the B1, in which case I guess the hitbox might be large enough that shots which would otherwise miss actually do hit, or maybe the AI scores headshots on it more easily. If it had more health in exchange for less OP rockets and a slower movement speed, it would be more in line with the SBDs from Republic Commando.

Just like the wrist rockets, the mortar of the Empire and CIS engineers feels very overpowered, you can easily get multiple kills with a single shot. Combined with its ability to heal itself with the fusion cutter, the droid engineer is a one man army. I feel like it would be better for everybody if they simply used rifles like the rebel and clone engineers. Some mods give the engineer classes a "carbine" weapon which is less effective than the trooper's rifle because it only shoots in bursts, which seems more balanced.

Good karma+1 vote