whats the current progress
whats the current progress
It was being operated by the hellknights you find in the conductors cabin or its just automated
REMOVE THE PIG COPS FROM THE END SEQUENCE OF THE JUNGLE BASE IN CHAPTER TWO!!? INCOMPLETABLE
dude, why did you pull your version of project brutality? It works unlike the other version available onthis wesite
Also id like to point out that once you have the revolver you cant pick up another one to dual wield.
So will you make the lmg and turret drop shell casings when they fire? Also will you add the lmg's grenade launcher function into the game?
also will you add cruelty bonuses back in?
the spinning sound of the minigun plays for a bit after the spin mode is deactivated. Might wanna look into this. also good job in making a less buggy version of PB. I quit using PB because of all the bugs. The keys actually work in this mod. Part of why regular PB doesnt work is because it isnt all one wad, which you fixed.
sure, i picked a bad time to post that comment but the problem persisted. e1 m1 on D2 was rendered incompletable. The area where you could unlock the secret that gives you a rocket launcher was shut off by a door that wasnt supposed to be there. That being said this is only an issue in project brutality, a mod which ive given up on due to the bugs
That sounds like a you problem to be honest. And i already said, didnt mean to double post.
and dont you goddamn dare ask me to be nice! I have been nice to PB for over a ****** year putting up with its ****! Im done playing nice! If it aint the ******* keys that goddamn break on the default mapset for PB its that damn door that isnt supposed to be closed on E1M1 on the maps of chaos!
To answer the first part of your comment, i didnt see the firsat one post so i tried again. As for the second part, FOR OVER A GODDAMN YEAR iu have tried and tried again for countless ******* hours to get project brutality to ******* work on both gzdoom AND zandronum! IT ALWAYS BREAKS! At least vanilla brutal doom ****** works.
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this mod works, unlike the garbage that is project brutality.
maybe if the doom community wasnt full of such little bitches they could handle sgtmkIV's lack of politcal correctness.
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Aty least this mod ******* WORKS! Unlike project brutality!
**** this. thius damn mod is a piece of ****. It breaks all too frequently! No matter what the **** i do SOMETHING GODDAMN BREAKS THAT IMPEDES MY ******* PROGRESS!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
THE DAMN UDV VISOR BREAKS THE DAMN GAME!
SERIOUSLY, I JUST SPENT A ******* HOUR TRYING TO FIX THIS!!!
THE DAMN DOOR ON E1M1 WONT OPEN TO THE AREA WITH THE LEVEL EXIT IN PB! WHY WONT THEY OPEN?!?!?!?!??!!?!?!?!??!?!?!??!?!?!?!?!?!?!?!?!?!?
That being said this issue as far as i know only is an issue in knee deep in the zdoom, the mods default map pack
IS THE DAMN KEYCARD ISSUE EVER GOING TO BE ******* FIXED?!?! THE KEYCARDS STILL DONT ******* WORK!!!
i get the exact same error
the sound stopped working entirely in project brutality ON TOP OF THE KEYS NOT WORKING!!!
Does this work with project brutality?
Doesnt work with zandronum 3.0/ Says it gets an "unexpected 1" with something along the lines of nightmare imp shield
Doesnt work with zandronum 3.0/ Says it gets an "unexpected 1 in definition of NightmareimpShield"
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