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Comment History  (0 - 30 of 75)
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF2 DOTP Community Patch 1.4 [DL @ Forum]

Sry not realy active at discord anymore, thanks to job and projects, but you can get in contact and share your idea here: Forum.spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 2 Hardware Patch [DL @ Forum]

I do not lock anything, all i did was to move its development and presentation to a new central hub for better maintenance and support for this self developed mod-patch. Anything else is simply basic forum functionality and security mechanics. You are never forced to use any real life data of yourself or pay anything for this private developed patch and project.

Nobody is forcing you to use it or interacting with it. If you have issues with the game and can not find any official support for your problem, please get in contact with the store or game publisher who you paid for this game/product and are in charge of actual support for it.

On our private community side, i can only say that this new hub was a huge success, that helped to provide fans like us to get help central at one place, having access to quick solutions based on other users experience and finding solutions to new and old bugs, that improved this patch a lot. All of this would not have been possible with the old non-central hosting.

So everyone is welcome to join this new community hub and be part of the latest developments and knowlege, that we managed to build up together: Forum.spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Lord of the Rings Mod Pack (SF3 LotR-Pack)

Yes this one is sadly abandoned by the changes of the game and issues with the engine and tools:
TLTR: Youtube.com
but you can still play it on the "legacy version" of SF3.
If you neeed help, the forum always helps: Forum.spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 2 Hardware Patch [DL @ Forum]

Just read them and get the uptodate Patch at the forum:
Forum.spellforce.info

Good karma0 votes
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 2 Hardware Patch [DL @ Forum]

Have you tried simply reading them and getting the latest version at the forum?

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF2 DOTP Community Patch 1.4 [DL @ Forum]

i highly recommend just to play SF2 Gold.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

No it does not, none of the mods can effect drops.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 Soul Harvest Release Mod Patch

please keep in mind this one is outdated by now because new expansions and game patches, get the updated version here: Spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 Reforced - Fallen Great Hall

glad you like it :-)

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Anniversary Community Patch (SF3-AC-Patch)

No you need the "Universal reforced" version for that. This one was designed for the old 2018 version back then (Legacy now).
Please go here: Spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

"Destroy Capitals"? Are you sure you are talking about mods/maps out of this content pack? Sounds like you confuse other mods you use with the ones that are included in here:
Forum.spellforce.info

Please make sure you have no other 3rd party mods active on your end that may effect the ones offered here. If you have more questions, please let me know at the forum (screenshots would be nice).

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

I highly recommend you to read the manual or look here:
Forum.spellforce.info
"A hord RTS wave defense mission map for 1-3 player(s) in coop.".

The Fog of War is removed intensionaly so the players can see the attacking waves. You win the map when you manage to stand the last wave. This is also told you in the installer and PDF that comes with it.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 2 Hardware Patch [DL @ Forum]

Please post a summary of your issue and your patch-log here ( Forum.spellforce.info ), i will get to it asap.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF3 Extended Loading-Screen BG Mod

Sadly the old Legacy version is no longer supported and they changes its structure so old mods do not work anymore :-(

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 Reforced - Fallen Great Hall

Please use the URCP where the latest supported version is included( Spellforce.info ) or ask here for specific support if you have trouble with it: Forum.spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 2 Hardware Patch [DL @ Forum]

If you want deeper support, please contact me at the fourm: Forum.spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF - High Resolution Mod [OUTDATED -> visite Forum]

Yeah just install it over the old one, the setup will take care of it. Also are you sure about the alert? I just checked all Antivirus again and nothing came up.
(see last post) Forum.spellforce.info

Please keep the feedback coming!

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF - High Resolution Mod [OUTDATED -> visite Forum]

You can get the download right here after you login to the forum:
Forum.spellforce.info

You do not have to confirm any email or such when you register, this is just for feedback collection and better communication durring update development.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF - High Resolution Mod [OUTDATED -> visite Forum]

This ne is designed vor 1.52 and 1.54 only but there with all gamemodes and campaigns of course.

Also please check here for the latest version: Forum.spellforce.info

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

The Content Mod patch has literaly "Reforced" in the name. So yes its was specificly designed for it (also see manual). These Mod will be because of neutrality to GoG and other plattforms but also THQN EULA, never be on the Steam workshop. Please use the Content-Patch for usage and installation of the mods.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 2 Hardware Patch [DL @ Forum]

New version is up for modern systems, please try again

Good karma+2 votes
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

This Mod content patch here is stand alone. It has no relation to the steam workshop. Also the steam workshop is connected to the free "Versus Edition".

Good karma+2 votes
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

Journey mode is "normaly" untouched by the level mod. The reason for this is that in journey you already have a lvl 99 cap by vanilla standard. The level cap mod does not change that. Its always 99 with or without the mod active. For fast leveling, i do recommend just to play the low level mod maps(1-19 recommendation see PDF) that normaly put you on lvl 20+ around the end with awesome gear to back it up.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

well all up to you i guess. Still have fun!

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

Well you arn't that far in, into the campaign. So you could just start cleanly over.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SpellForce 3 - Universal Reforced Content Patch [DL @ Forum]

This is not a bug, but the old experience calculation kicked back in, what means you won't notice any EXP gain, until you would have reached lvl 30 by vanilla EXP standards. Imagine the slider being hidden until you reach LVL 30 by normal XP summary.

Remember the LVL50 cap mod + levelup speed, did not increase gained XP, but the level calculation, so that the same amount of XP just triggered the levels way earlier.

Good karma+1 vote
Unreal_NeoX
Unreal_NeoX - - 75 comments @ SF - High Resolution Mod [OUTDATED -> visite Forum]

i am only a simple user of this site, not their host provider and crew ^^

Good karma+1 vote