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Comment History
twitch72
twitch72 - - 29 comments @ XDM

Love the XDM mod. Thank you for the continued development!

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ Half-Life: Opposing Force FGD for Jackhammer

THANKS!!!!! SO HELPFULL!!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Sandbot

Is there a way to change the bot names, the models they use, and how many bots spawn? I guess I am looking for a config file.

These bots are great! Keep up the good work! I hope to see them simply learn maps and create their own way points like jkbotti and parabot.

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Berserker@Quake2

Same problem. Not sure how to fix, tried everything

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ quake2xp

I have tried everything. Unfortunately, it will not work. It is strange. Regular patched Quake 2 runs perfectly fine. I can replace textures and models and it will run fine as well. It must have something to do with my computer. I can recent games on medium settings.

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ quake2xp

Thank you. I tried this. My screen blinks twice and then nothing. Clean install on Quake 2, clean install of q2xp 1.26.8 beta
I unzipped the files into the quake 2 folder as instructed by KirkBarnes. Thank you for the reply!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Berserker@Quake2

How did you install it?

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Berserker@Quake2

I am wondering the same thing. I couldn't get it to work

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ q2xp128beta

What is the proper way to install this beta? It looks incredible.

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ quake2xp

What is the proper way to install this? I assumed I simply extract all the files to my steam Quake 2 folder and overwrite any files that are in that folder. Is this correct? I tried this and nothing happens when I try to start the game.

I would really like to get this working. Any help would be much appreciated. I have applied the Quake 2 patch found here: Steamcommunity.com

Would that cause any issues?

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Image 7

Sexy!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Perilous Warp - Media Update

Very nice!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Perilous Warp - Media Update

That looks amazing!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Xash3D Engine

Info_texlights had conflicts. Utilized lights.rad for compile and then map ran fine

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Xash3D Engine

I think my issue has something to do with the entity info_textlights because the error loading the map always references a texture from that list in the entity.

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Xash3D Engine

Can Xash3d run custom half-life multiplayer maps? I tried to load some from console and I keep errors that appear to be related to textures.

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ XDM

I know it is probably impossible but based on there being no servers running XDM, is there a way to make this new version run as metamod plugin or amxmodx plugin? Making it possible for servers to show up in the normal server list and players to join without having the mod, etc.Would not be worth it if CTF didn't work though.

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ X-Half-Life Deathmatch 3.0.3.8 SDK

My basic teleport trap doesn't seem to work for XDM. I use it all the time for regular HLDM without issues. Basically, you press a button to trigger a trigger_teleport and uses a multisource and a multimanager. In XDM, the same setup teleports whoever clicks on the button regardless of whether or not you are touching the triger_teleport or not. I found it very weird that I could be teleported without touching a trigger_teleport.

In my example map, hit the big red button, wait for it to go down and then if you are standing on the other side of the line, you should be teleported. In regualr HLDM, it works like normal. You won't be teleported unless you are touching the trigger on the other side of the line. In XDM, it doesn't matter where you are.

Drive.google.com

What am I doing wrong? I see that there are more options in the trigger_teleport entity for XDM but I have no idea how to use them properly.

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ X-Half-Life Deathmatch 3.0.3.8 SDK

This is AWESOME!! Thank you for putting this together and making it available for everyone.

Good karma+3 votes
twitch72
twitch72 - - 29 comments @ X-Half-Life Deathmatch 3.0.3.8 SDK

Agreed, probably nothing. It is hitting on the file Maps\tools\Power Tools\textract.exe

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ X-Half-Life Deathmatch 3.0.3.8 SDK

I will check that tonight when I get home and report back

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ X-Half-Life Deathmatch 3.0.3.8 SDK

My Antivirus is telling me there is a Trojan, Artemis!B2351B38EFB6

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ CTF_ColumnsXL

Nice Brush Work Here!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ XDM

To add bots you have to make an edit in the liblist.gam file to change to the dll that supports the bots. There is a not in the liblist.gam file about it. Open it with a text editor.

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ XDM

I'm going to start with multi-player and then definitely work on something single player

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ CTF_ColumnsXL WIP

That is impressive!

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ Another flag model

Love the CTF game mode! One of the main reasons I play XDM

Good karma+1 vote
twitch72
twitch72 - - 29 comments @ XDM

You are welcome. Truly is an epic creation and I am looking forward to making maps for it. I look forward to more guidance on the entities. I've never worked with SoHL... so I have no idea what that had to offer or what "operators (like +targetname, -, !, etc. - like in SoHL), some spawnflags and script-like #commands" are.

Good karma+2 votes
twitch72
twitch72 - - 29 comments @ XDM

Very cool! I think I am going to make some maps for this mod. It looks like there is a ton of cool things that can be done with the new entities. I just don't understand all of the new options available for entities... specifically multi-managers. Wish there was some instructions regarding the new entities and the additional options to existing/updated ones.

Good karma+1 vote