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New Level, New Weapons and System Fixes read more below.
update 1 - small
Head over to steam now and pick up your copy of our game!
rise of crustaceans out now!
With less than 4 days left we are so excited!!!...
less than 4 days!!!
We are doing a quick giveaway ending very soon so join now!
20 steam keys giveaway!
Graphic changes and lighting update. Also changed the wave system
new graphics update
There are problems that require us to put our game on hold.
project rapid fire is put on hold
Learning while making the game requires backtracking.
update #7: weapon textures and reworks
Lots of texture work finished, the things are shaping up into great art style.
update #6: weapon swapping, crosshair, lava and corridor large level assets fully textured
Check this out to see what we have finished in last two weeks!
update #6: menu, textures, ambient occlusion
Another week, another update, but this time we change things a bit.
update #5: update gap change, menu screen, service rifle uv map, improved colliders and sounds
No fireworks, but decent progress report. First prototype build!?
update #4: uv maps, gameplay mechanics and graphics
Things really start getting good around here. Boomstick time!
update #3: movement, weapon pick up, ai setups and textures
Rome wasn't built in a day! Future skin design competition?
update #2: new arena, animation and base framework
Killer mood? Take these! This update will show you what toys we have in store for you!
update #1: weapons preview and corridor texture showcase!
What will you see in the first playable game build.
road to alpha build
Welcome too the first post about our upcoming game Project Rapid Fire
project rapid fire
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