That would mean that we've set a deadline and we consider that unnecessary. We are not happy with the current state of the mod just yet and we have new ideas we want to implement.
That would mean that we've set a deadline and we consider that unnecessary. We are not happy with the current state of the mod just yet and we have new ideas we want to implement.
We would like to but it is a hard and time consuming task. The more collaborators we get - the bigger the chances are to complete and release Campaign mode sooner. In the current state we cannot confirm.
There will be difficulty fixes in the final version. It is normal to experience inconsistencies and issues in a Beta version.
Yes, we already answered these questions Moddb.com
Futuristic path seems to deal fine without a designated artillery vehicle as Centurion does have some artillery-like weapon characteristics and can threaten tank hordes. Volt ranger and Valanx will most likely have weapon changes. Missile Defender's weapon shares default weapon stats because of balance when occupied in Valanx. That's all for now. New ideas may be tested in the future.
Yes, Sturm-S is an underused unit. I will see what can be buffed.
No, Scolopendra is a detailed model with good texture.
We may experiment with less saturated barrel texture colors.
Play on smaller maps with less players. The engine struggles on large maps with many players.
AI is still causing mismatch at the moment but there is a chance that we will fix it in future releases.
We are aware of role duplication and most likely we will remove Ambulance. The reason it was added was because we liked the idea of her having an infantry healing vehicle. ARV unit doesn't fit even though it solves the duplication issue. We'll see.
Read the possible solutions in the troubleshooting channel on our Discord: Discord.gg
That means it was limited by low performance. Game speed is tied to FPS sadly.
No, Contra is not ready for release in its current state.
No easy way. You have to extract all challenge maps and edit FPS Control scripts but that's going to be hard to explain step by step. Also game speed won't be constant as it's hard to have steady FPS at all times.
FPS in solo games (Skirmish and Challenge) is tied to game speed. You can use the clock shortcut button in Challenge to change the game speed.
Check troubleshooting channel in our Discord.
Rampage word was used for explaining her experience gain. There is no such bonus for her called rampage.
Ok. The game does not mismatch with 1 human because you are playing solo and there are no other players the game state needs to synchronize with. I was asking if it was 2 or more players.
Tanya is currently not stealthed. Test games will determine her stats in the end. Good point about Lotus. Her capture speed was buffed in the Beta, we'll think about her health now.
We are using Red Alert 3 voices because they have better recording quality.
You might be thinking of ShockWave mod. It has Quad Snipers for Stealth general as far as I remember.
We don't have plans and history of releasing patches for Beta versions. The next release will be either Beta 2 or Final version.
Thanks.
How many games did you play for these statistics?
And was it 2 humans vs 6 AI?
Nothing you can do at this point but play with less bots in Skirmish and hope that we are lucky enough to discover and fix these errors in the future. Bots have hardcoded behaviors that are very hard to track by a human therefore we cannot reproduce these crashes. We are determined and have had success fixing crashes in the past. Time will tell if we will come up with more fixes.
I don't want to spoil. :)
We had cool ideas recently that are now being worked on.
Of course: Discord.gg
There are no problems with muzzle. COLD was standing on uneven terrain hence the visual bug. All units have it.
We don't have super weapons in plans at this time because of other priorities.
РredatoR
joined
Member of C&C Generals: Zero Hour Contra mod team.