Heya, Cobalt/Teknoskillz here.
Me and Pieface tried this the other night, very well done!
He had some problems with the screen res because his smaller monitor is touchy with the aspect ratios, and he could not see the "apply" down at the bottom in the video options area to actually apply new resolutions.
My experience however was perfect.
Surprised that the map textures cause that much of a fps hit, as they look kinda "super marioish" for lack of a better term. Well, you did lay coins on the map, so I guess thats what you get ! :)
The fish movements are really well done, congrats with that.
An idea I had was to , and I thought Primal was doing it this way, was catch the fish, eat it later by cooking it? But lets say you added all kinds of different fish , some that were rare and delicacies, could you not let him put the fish in a net, and either eat them later or sell them at the shop for some extra money? I suppose this would mean maybe different shops than what you have now, or maybe even a seafood restaurant nearby where you can sell it to them at "wholesale" (lol) and even go there to eat maybe?
I only made it to the 3rd map so far, not sure if you already have some of these things, but again good job.
Teknoskillz
joined
Quake 1 QC developer / modder with Darkplaces engine. I try to maintain a balance while coding quake at all times Keeping traditional Quake in tact while not putting in too many new things that obscure Quakes original artistic theme is my goal. Original Project: Tekbot CTF+ (Based on CTFBOT+) Other projects: Quake 1 Arena (Originally created by Electro)