Game designer born in the 90s, I've been playing video games since I was 3 and started to create at 18. I always loved the 64bit era because of all the weird and funny gameplay ideas that emerged. This is why I always try to create weird original mechanics in my projects.
A Klonoa 3D platformer fan game mixing classic Klonoa gameplay with Quake rocket jumps.
A detective try to understand the unexplained disappearances which happened in a strange manor.