No blogs were found matching the criteria specified. We suggest you try the blog list with no filter applied, to browse all available. Join now to share your own content, we welcome creators and consumers alike and look forward to your comments.
Hey, was sagt ihr zu meinen zwei Vorschlägen? bzw. eigentlich 3. Wobei der Dritte mehr oder weniger n Rat an euch ist.
Eure Mod hat echt Charackter durch den Centi bekommen und es wäre echt schade wenn ihr euch, sozusagen, diesen Charackter wieder wegnimmt indem ihr dieses Affengeile Gefährt durch eines von EA`s Kinderspielzeugen ersetzt.
MfG Tom
I got into modding this game and grasped some things really fast.
If you think its a mod secret or you dont mind it.
Is there a way to fix the stealth animation?
When a unit uncloakes,it should be seen immedately just like in TWA the stealth tank is visible when it uncloakes.
Any idea how I may achieve this?
Thanks,please answer this.Its really annyoing.
The Stealth anim has to parts: A model that creates the distortion effect (that is disabled as soon as the units unstealthes) and a opacity setting that regenerates slowly when the unit uncloakes (OpacityMin & OpacityMax in InvisibilityUpdate).
I simply edited the values a bit and reduced the opacity a lot - thus the model seems to appear solid a lot faster than in the unmoded game.
<InvisibilityUpdate
id="ModuleTag_Invisibility_Intrinsic"
UpdatePeriod="0.1s"
OpacityMin="1%"
OpacityMax="10%"
Options="STARTS_ACTIVE">
<InvisibilityNugget
ForbiddenConditions="REALLYDAMAGED"
EnteringStealthFX="FX_NODStealthTransitionOn"
LeavingStealthFX="FX_NODStealthTransitionOff"
ForbiddenStatus="IS_FIRING_WEAPON" ></InvisibilityNugget>
</InvisibilityUpdate>
I experimented,the opacity only chnages the visibilty or the tank when the cloak anim fluctates,however it does not affect the visiblity after the tank unstealth-uncloakes.
Update period does nothing.
Hey mate! Do you plan on releasing another mod or finishing TWAdvanced?
Stygs=Golan?
Nein.
Hello there =D =P XD
Hey, was sagt ihr zu meinen zwei Vorschlägen? bzw. eigentlich 3. Wobei der Dritte mehr oder weniger n Rat an euch ist.
Eure Mod hat echt Charackter durch den Centi bekommen und es wäre echt schade wenn ihr euch, sozusagen, diesen Charackter wieder wegnimmt indem ihr dieses Affengeile Gefährt durch eines von EA`s Kinderspielzeugen ersetzt.
MfG Tom
I got into modding this game and grasped some things really fast.
If you think its a mod secret or you dont mind it.
Is there a way to fix the stealth animation?
When a unit uncloakes,it should be seen immedately just like in TWA the stealth tank is visible when it uncloakes.
Any idea how I may achieve this?
Thanks,please answer this.Its really annyoing.
The Stealth anim has to parts: A model that creates the distortion effect (that is disabled as soon as the units unstealthes) and a opacity setting that regenerates slowly when the unit uncloakes (OpacityMin & OpacityMax in InvisibilityUpdate).
I simply edited the values a bit and reduced the opacity a lot - thus the model seems to appear solid a lot faster than in the unmoded game.
Aha,thanks,so it is all to opacity.I will try to experiment a bit.
Thank you.
ps: i asked the same question redundantly on the pm.sorry i did not check this here.
<InvisibilityUpdate
id="ModuleTag_Invisibility_Intrinsic"
UpdatePeriod="0.1s"
OpacityMin="1%"
OpacityMax="10%"
Options="STARTS_ACTIVE">
<InvisibilityNugget
ForbiddenConditions="REALLYDAMAGED"
EnteringStealthFX="FX_NODStealthTransitionOn"
LeavingStealthFX="FX_NODStealthTransitionOff"
ForbiddenStatus="IS_FIRING_WEAPON" ></InvisibilityNugget>
</InvisibilityUpdate>
I experimented,the opacity only chnages the visibilty or the tank when the cloak anim fluctates,however it does not affect the visiblity after the tank unstealth-uncloakes.
Update period does nothing.