In the name of M. Bison...
YES! YEEES!!!
In the name of M. Bison...
YES! YEEES!!!
Yep, seems the translation did poorly, I'd recommend you use DeepL or Yandex Translation, both do a Russian-to-English translation relatively well.
I'm glad you have fixed the problems you have, sorry I couldn't help, at least now you can enjoy the game, thanks for your compliments :)
Sorry, can't help you there, FVM does not make any changes with .xml files unless you use "Wind of Freedom" Addon, but that's not the crash log.
Also, you're not meant to use HD Models with FVM, you pick one or the other, in which case I don't provide support for such.
Thanks for the report, you forgot to mention me that it's the 9mm upgrade doing it, I've posted in that mod's link information on what the author should do.
Hello, I've got a report about how PPP changes how Mauser C96 works from dansha as well, he forgot to mention that it's the 9mm upgrade, in which case, I know the problem and solution then:
PPP changes how the calibers work by making them truly unique, such as making the 9mm have the same range, velocity and damage as a real 9mm itself, vanilla Anomaly just switches the caliber and reduces a bit of reliability.
Because of that and the fact your Mauser shares the upgrade scheme, PPP indirectly changes it.
My suggestion for a solution is to make a new upgrade scheme, or at least change the one that switches it to the 9mm.
Use my PPP upgrade schemes as reference, you will find them all in "configs\items\weapons\upgrades", "w_usp45new_up" is a good reference since "up_sect_firste_uspnew" changes the caliber from .45 ACP to 9mm.
Also, your and mine "upgrades_preset.ltx" are identical, that's good, no problem with that. It's a shared file to make sure the upgrades are loaded in properly.
I would need a new model then, you can find me one, but if it's paid I don't think I'll pay it myself.
Send me a PM with the link of a good CZ-52 model.
100% without a doubt it's a conflict caused by a faulty config in the Mauser C96 mod, ask the author of that mod to fix it.
Thanks, if there's a new update, it will be fixed there.
Nope, not until there's an actual way to add functional laser into the game instead of doing a gimmick similar to what BAS would do.
Replace it with what? The current model is good enough, find me a better one and I might think about it.
It's pretty much "On Hold" because I and my friends have very low motivation to mod for Anomaly.
Yep, just realized RAZE does not use some features that NBlood has, including code for custom monsters, seems this mod is for NBlood only.
I'm not sure if RAZE devs have any plans to add custom monster support or so.
Your Nali powers are probably dampened by invaders again, those damn Skaarj
Yeah, but you'll have to extract the zip file so you can get the "EVICTION" folder, then zip that folder up again and move it to RAZE.
Do you use Blindside's Animations? That might be the cause, I have no problems on my end and from some other people I've asked they also have it fine.
Funnily enough, True Stalker's meshes are pretty much modified stock meshes with some having custom faces, it's well-made, but...
Texture-wise, they STILL use the same ugly "painted normal map" instead of the properly baked normal maps that something like FVM uses.
Drives me crazy with that inconsistency.
Anyway, I did try to acquire some True Stalker meshes and textures for investigation and all that, but I never got to extract it, I guess they use some kind of encryption just like what Gunslinger uses.
Didn't have much time or motivation to try to find a depacker that works with True Stalker.
Hello, the problem you have is not caused by FVM, furthermore this "stalker_do_balon_4" is not even in Anomaly's vanilla files at all.
It's likely you have this from another mod, something is making a "stalker_do_balon_4" entity spawn in the game, but because you don't have the model, the game crashes.
I'd check the mods and debug what might be causing the problem. Again, FVM is guaranteed to NOT be the cause, it might be Duxmod but I also doubt it, Dux made sure his mod wouldn't get crashes, still worth a try though.
One way you can fix it is go to your Anomaly gamedata, then meshes/actors/stalker_dolg, in there, pick any of the "stalker_do_balon_X" models, make a copy in the very same folder and then rename it to "stalker_do_balon_4", this will at least make sure the model spawns and hopefully avoid a crash.
EDIT: More likely than not, your problem is HD Models, I'm assuming you've deleted it in favour of FVM, in which case, the fix is either a new game or follow the above instructions.
Love the Helix, he's basically the Overlord in the Air, even got the same voice acting style.
Fantastic, always nice to hear people change the mod (LUV in this case) themselves instead of asking the author to do it. Enjoy!
Thanks, your screenshots are always a pleasure to have :)
It's time to kick Alien butts and drink gasoline...But I'm all out of Aliens, so I'll resort to burning Demons alive.
Duke it out in Doom, or get off our Earth, you Alien bastards!
Yeah, because he's actually a Bandit that's apparently located within the Loners' mesh folder.
Check in configs/gameplay for the file "character_desc_general_bandit", you'll find it there.
It's already done, called Fixed Vanilla Models: Moddb.com
Unless you mean if I'm working on another pack that does the same or more, nope, I have no plans for it either.
Thanks for the report, I have made a hotfix with this information, you can read the changelog here:
UPDATE 6 HOTFIX 1, 27-3-2024
- Fixed the Military Berill having black visors. (Thanks to "Duty_Guy" for the report)
- Fixed the "Soldier with SKAT Helmet" being completely broken texture-wise and having smoothing errors. (Thanks to "Duty_Guy" for the report)
- Fixed "act_soldier_5x_beret" variants having mismatched textures as well as using an older, uglier Normal Map. (Thanks to "Duty_Guy" for the report)
[DONATION LINK]
If you feel generous, please give donations to this link:
Ko-fi.com
[F.A.Q.]
- "Why is this mod separated from the main mod itself?"
For one perfect reason: FVM has a strict code against using third-party models of any kind. Even if it's good, it should not be part of FVM itself.
So with that in mind, I have it separated from the main mod itself.
- "Is this compatible with Duxmod, ****?"
Yes. Any conflicts are probably from the helmet textures, which you can easily ignore.
You might want to put PS6/Aztec Overhaul at the bottom of the load list.
- "What about the icons?"
Maybe Cr3pis or Maid are willing to make them.
[REQUIRED MOD]
Fixed Vanilla Models - Moddb.com
[RECOMMENDED MODS]
Nosorog Overhaul (Part of FVM) - Moddb.com
Enhanced Shaders - Moddb.com
Alternative Clear Sky Variants - Moddb.com
Dux's Innumerable Character Kit - Moddb.com****
(Load order should be...****, FVM, NO)
[CHANGELOG]
None yet.
"trader_autoinject" is a file that's shared between mods, doesn't matter if you use it from PPP or BaS, it should work for both, so don't worry about it.
Although you might wanna replace it with BaS if they actually did modify it.
I should be able to make a hotfix, however...I don't have any "stalker_soldier5" myself, unless it's "stalker_soldier5a" which is a SKAT, or one of those that end with a letter then "_beret".
"stalker_soldier_voenny" is a very crappy model I don't want to work with, I remove it with the mod LUV, I might at the very least fix the smoothing though, we'll see.
Strogglet15
Anton joined
Some Strogg who stalks ModDB. Expert at Texturing, knowledgeable at Modelling, great 6 years experience of leadership. Willing to work for money and enthusiasm. If you want to donate me, please donate to my best friend instead: ko-fi.com/blackgrowl