I suggest you wait and try the new alpha when it's available.
I suggest you wait and try the new alpha when it's available.
Several Months ago I decided to "discard" the old code and start coding all over again
because it was messy and full of ugly hacks.
The new code is more efficient and organized better.
I also implemented 1v1 multiplayer.
I'm sorry for the long delay.
It has taken longer that I anticipated but a new update will be coming soon using new optimized code.
Straight from HELL!
Great job! I love the details!
1. Eventually
2. Should be ready by the end of the summer
3. There's much to be done
4. Most of them will do that in a similar way. A couple of them will build differently.
5. The factions will play differently and have different objectives and storyline so I don't think it will be repetitive
Thanks again for your interest and your suggestions.
1. I plan to have 3 of the Factions available in the next version.
I've added new units and I'm designing new 3d models for all unit types.
Right now I'm more focused on improving the game functionality and adding multiplayer support.
2. Not a priority. Perhaps when I'm finished with everything else.
3. If I manage to get some kind of funding it will help me focus on the game and finish it earlier and also include some additional features.
So I'm thinking about starting a campaign on indiegogo(I don't live in the US or UK so I can't start a kickstarter campaign)
Is the game dead? Not while I'm Alive.
I'm making several changes to the game and its taking a while to implement everything.
Thanks for your interest and sorry for taking so long to reply.
I think they are both pretty cool looking!
I suggest you use the old one as a different unit type.
Thanks for trying the game! I appreciate the feedback.
The game does have some performance issues that are more obvious on slower computers.
I'll do my best to optimize the code, then the game should run a bit faster.
I will change the speed of the camera and the units.Right now I need the units to move fast so that playtesting doesn't take too long.
I have solved the issue of units getting stuck to some extend (now they rarely get stuck) and I'm also working on improving other aspects of the AI behavior.You will notice the difference when the next version is availiable.
There are many things to be done and there will be major changes to every aspect of the game.
Added new video: Attacking enemy base
(sorry about the sound,It's due to recording software and sound card compatibility issues)
Added new video:
Attacking enemy base
(sorry about the sound,It's due to recording software and sound card compatibility issues)
Impressive!!!
I particularly like this one.
Looks great !!!
You 're really talented.
Thanks for tracking Power Strife!
Best of luck with your project.
Thunder.. Thunder.. Thunderchicken!!!
Thank you for tracking Power Strife!
Thanks for tracking Power Strife!
Best of luck with your project!
Ok your drawings may not be so well defined
but you seem to have some interesting ideas.
Keep it up you will improve over time.
Also I want to thank you for tracking Power Strife.
Thanks a lot!
I'll keep improving the game.
Looks really cool!
It would make a lovely pet.
What does it eat?
Perhaps eggs,spam,sausages and the occasional peasant :)
Newest media are from the new playable version of the game which will be available soon.
StormLord.
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