Oh wow, you're actually right. Shame that whoever modelled that decided to copy my original supercarrier's engine section.
Oh wow, you're actually right. Shame that whoever modelled that decided to copy my original supercarrier's engine section.
#idbebitterbutigetpaidnow.
It was really tough nailing the lighting in this.
And i'm still a shining golden god, so i command you all to vote.
It's nice to simply have someone with manners who likes to stop by with some nice words. It's very old school and i think we've always appreciated it.
I've gotten paid, but not for modelling. Illustration and concept art is where it's at.
Idk why Zero makes me look at these comments it makes me want to murder everyone and type without punctuation
Not that it does past the fact that they're both very tall ships of the same rough polygonal cross section but differing in nearly every other detail and being basically designed by the same guy for the same role for the same race for two very similar halo mods.
OH GOD I WONDER HOW THIS ENDED UP HAPPENING
I try to get out but i just get pulled back to do more concept art.
I notice it's always people in highschool with all the free time in the world who ask this stuff.
Because the other one looks like something out of Stargate. That said, B is ****. Ringleader's is still the best take on a gantry that i've seen.
Gearbox has a history of making ports/updates to games. They made the Halo PC port, which was a fantastic port. Updating homeworld (i've not heard they're making a HD remake, just rereleasing it on digital platforms) is great. If they are making a HD remake, that's even better - it solves loads of problems we had making HHF stand out graphically but we had our hands tied because of the old graphics engine.
Homeworld 3 by gearbox? Meh, i doubt they're gonna do it, if they are, they'll probably out-source it to another company.
I don't think me and Zero have ever really skyped or anything, would be pretty funny to live stream that.
Zero, just quit engineering and go into games.
Yeah, those walk ways you can see are all accessible and the second arena is higher than the first, accessible by the elevator you can see next to the logo and 185. There's also a sniper nest you can see which you access from the second arena that's the highest point in the map.
Unless space games really take off again it's too much of a niche for a developer to consider being able to make good spaceships as a valuable trait. And as Zero said, working from someone else's IP is very limiting.
The way we make spaceships for HHF also isn't very indicative of current gen work flow. Simply being able to model a good low poly mesh isn't enough if you want a job.
Not that i don't like HHF anymore, i still love it and wish i could keep modelling for it, but halo spaceships don't impress employers.
If i had a lot of time that i had nothing else to do or i was getting paid for doing it.
You'll find running any 3D game is a chore with those intel integrated video cards instead of proper ones. Might handle older stuff like vanilla HW2, but our ships are more in line with what modern graphics cards can handle.
Halo sound tracks are under a different licensing agreement. One of the games (unsure which right now, either 1 or 3) comes under the standard content usage agreement, none of the others do.
Yeah they're detached in the campaign but they seemed to come in pairs fairly often. We attached them together to help hide the pop in when the ship is finished.
Nope. Homeworld is still unsold as far as i know.
true, if i ever come back to it there's quite a few anatomical issues i'd like to resolve.
V3LO
Kasim joined
Well, i study 3d modelling and animation at the university of Derby, have spent the past 4 years modding and the majority of my life playing games.