Matthew Langille and Stephen Tucker have been playing games since they developed the powers of long-term memory. Now that they're "adults" they're currently working together to make a foray into the world of indie development. Steve is the art side of things, and Matt is the programming side, and together they are SPRIXELSOFT! Their first "serious" game will be called Super Hematoma and will be a retro beat-em-up inspired, multiplayer fighting game.
Hey paisanos, Matt's back out of the depths of his nerd cave to give a long overdue update on some game dev stuffs!
packages of files and pieces of string
Having opened up the sound of Super Hematoma last week by incorporating the MMC5 sound module for the Rain City theme, I decided to revisit the other...
musical revision
We began developing our second arena, Rain City a while ago. Basically, it’s our version of beloved Vancouver: complete with rain, neon lights, and...
chiptune love
Did you know that over here at Sprixelsoft, we’ve been working on Super Hematoma for just over a year now? That’s right, the anniversary was September...
super hematoma’s first year retrospective
Getting my head wrapped around doing effects for Super Hematoma has been a real challenge. I actually took some classical animation in college, but that...
3d pixel effects
We’ve had it in our heads for a long time now, that this Oil Sands level that we were creating was going to be a hazardous level to play in. While admittedly...
flame on!
As you're probably aware already, we missed doing any sort of an update last week as we were both at the Penny Arcade Expo in Seattle. This was our first...
back to the grind
There’s been yet more animation done this week, however as a change of pace I decided to take a stab at fleshing out one of the next levels to come...
first (early) look at rain city
Well… maybe not infinite, but if you do the math… we’ve currently got two genders, nine hair types per gender, nine eye types per gender, fifteen...
infinite diversity in infinite combinations
Make over!!! Having introduced our first female bruiser last week, Steve continued ironing out her design this week. We’ve got a slight improvement...
joan, are you thinking what i’m thinking?…
Steve's been working on getting new animation done for a while now. He's got a mostly complete set of animation cycles for our first male bruiser. He...
here comes a new challenger!
Yes, Matt's am still alive in his nerd cave. This is going to be a very quick run-down of some random morsels of progress; some items that register as...
small dev update
We hinted that it was coming last week, and now here's our first promo image for Super Hematoma! It's also served up with a video that explains the process...
promo image and photoshop tutorial
I wanted to do some art for Super Hematoma that was in the same vein as these old games. I wanted to put pencil to paper, ink those drawings, and then...
getting the gang together
We were heavily inspired by a good number of sources when we began to conceptualize Super Hematoma. We loved the beat-em up style of gameplay from the...
little sound design journey
According to Carl Sagan, “The nitrogen in our DNA, the calcium in our teeth, the iron in our blood, the carbon in our apple pies were made in the interiors...
we're made of star stuff
At the end of April and through early May, I was working furiously to get a bunch of animation done so that we could have our first playable demo. Since...
back into animation
For the past few years, I’ve been bringing home the bacon thanks to my work in visual effects. I’ve been working primarily with high end visual effects...
effects of super hematoma
Zombies Are South is a quick April Fools joke that we made for our website in 2013. The idea was to spoof the endless runner genre with the ultimate form...
enjoy "zombies are south!"
Well, Matt stuck to his word. As hinted at two weeks ago, the latest developments on the programming end of the spectrum are in the following three areas...
piecing people together
We’ve said from the very start that we hope to be able to include a level of character customization in Super Hematoma that will help add some depth...
changing things up
There’s a lot of new stuff brewing under the hood, a lot of which was hinted at in the last post. Let the excitement begin:
quick look under the hood
Super Hematoma is running, Bruisers are bruising, test play is happening! What I’m getting at is that we can, like, play it now and stuff. It’s skin...
passion project
Our current game’s title itself has gone through a few iterations since we began conceptualizing it. We initially were working on a different game and...
the name of the game
As Super Hematoma is heavily inspired by the beat-em-up games that we would play in our youth, we wanted to get more of a casual street wear look with...
character design
Since I'm new here, rather than just diving in, I'll bring you a up-to-date on the project that we're working on! Matt and I started working on Super...
hello indiedb!
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