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SoulSukkur
SoulSukkur - - 3 comments @ Instant Dungeon!

also that sounds like a good implimentation of it. i was thinking of it as being an option you set in the practice formula flavor. and if it isnt too much trouble (idk how difficult programming is) it'd be cool the key and exit started to get dim after the treasure has gone dark. i think those have a different level of importance, so they should be visible a bit longer.

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Good karma+1 vote
SoulSukkur
SoulSukkur - - 3 comments @ Instant Dungeon!

yeah that definitely cleared some stuff up about what mr. magician's deal is. apparently if you're not as hellbent on treasure collecting, it's much easier to pick out a pattern of what is and isnt safe. his method doesn't seem as straightforward as the other guys at first, so it OBVIOUSLY meant it didnt have any at all. So i immensely thank you for clearing that up. now i might finally be able to one-up this ABE guy.

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Good karma+1 vote
SoulSukkur
SoulSukkur - - 3 comments @ Instant Dungeon!

i was thinking that it would be a cool feature to be able to toggle the glow that treasure, keys, and exits have, making exploration a bit more explore-y. idk, just something to mull over.

btw i don't suppose you have/know any strategy for sourcerors, do you? so far all i have is run, pray, and try to equip a shield in the fraction of a second you have before you get fried.

love your game,
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Good karma+1 vote