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Comment History
sonicviz
sonicviz - - 16 comments @ Star Wars: Interregnum

Apart from the errors, I don't understand why the web generator adds
Int SinsRe
E4X SinsRe

to the mods file when I'm also using Sins remastered, as those mods don't exist in either E4X mini mod download or the main E4X download.

These are not added if you enable the remastered mod using the game mod UI.

What happens in that case?

eg:
With web mod UI
TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 13
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "INT Faster combat"
enabledModName "E4X Expanded Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Exploding Mines"
enabledModName "E4X More Tactical Slots"
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.94b"

Via game mod UI
TXT2
SinsArchiveVersion 196
Version 0
enabledModNameCount 10
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Expanded Research"
enabledModName "E4X Exploding Mines"
enabledModName "E4X Faster Combat"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X More Tactical Slots"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.95b"

Which is right?
Which is wrong?
Also the SinsArchiveVersion version via the web UI is SinsArchiveVersion 194 whereas by the game UI = SinsArchiveVersion 196

Also, I get no errors on startup with the above, but If I add Intereggnum (see below) I get a bunch of errors when I start. Will that cause issues?

TXT2
SinsArchiveVersion 194
Version 0
enabledModNameCount 13
enabledModName "E4X Doubled Fleet Supply and Capitalships"
enabledModName "INT Faster combat"
enabledModName "E4X Expanded Research"
enabledModName "E4X Non-Vasari Phase Gate"
enabledModName "E4X Max Starbase Upgrades"
enabledModName "E4X Enhanced AI"
enabledModName "E4X Exploding Mines"
enabledModName "E4X More Tactical Slots"
enabledModName "INT SinsRe"
enabledModName "E4X SinsRe"
enabledModName "Star Wars Interregnum Beta 1"
enabledModName "Enhanced 4X Mod 1.86"
enabledModName "SinsRemastered-v0.94b"

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Sins Definition Viewer

Great! Is this a substitute for List Of All Parameters & Values Zombiesrus5.com which is now offline? Any chance of getting the list as a word doc?
I'm starting to do some modding with my son and just gathering reference material as a starting point.

ty!

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Stars 3.34

A1, ty

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ SoaSE: Eclipse SDK (Includes Plugin)

Hi,
Is there a guide to how to use this?
I created a new project and a file system with some simple mods to try it eg: E4X Mini mods

But if I try and edit the entity files with the sins editor, for example, it's just binary data.
If I try and use a Sins/Convert data Bin or TXT I get an error :
An internal error occurred during: "Convert Data".
Invalid thread access

How do you edit Entity files?
How do you edit str files.

Basically how do you use it to create a mod?
I know java and Eclipse, I'm a developer, but without any kind of instructions on the steps to use this from scratch it's a little difficult to figure out.

Good karma+2 votes
sonicviz
sonicviz - - 16 comments @ Maelstrom Rebellion Expansion v1.9 R12 (+DLC's)

Thanks for the update!
I just discovered this one and my 7 year old son really likes it.
Now he can play as a Pirate!

He wants to do some modding as well, and so do I, and I thought a good way would be to have a look through yours and see how you made it.
Do we need an eclipse project for that?
What's the best way to tweak your mod and rebuild it as a variation?

Also I'm a little confused about the expansion titan flagship vs normal titan.
Are they the same? You can only have one, but it sounds like the expansion titan flagship is built by the same factory as the dreadnought factory? I only see one factory that build dreadnoughts fine, but never a titan.
I built a regular titan factory though, and that built a titan just fine.
Could you clarify this a little more? ty!

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Stars 3.34

Thanks. My 7 year old son really likes your mod.
He wants to do some modding as well, and so do I, and I thought a good way would be to have a look through yours and see how you made it.
Do we need an eclipse project for that?
What's the best way to tweak your mod and rebuild it as a variation?

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Stars 3.34

ah ok. ty!

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Stars 3.34

Hi!
Ty for this update.

Q: How do you enable the titan factory for the Swarm?
Can't find it on research anywhere?

Also, love the Deep Space Overlords end game surprise. Got hit by 6 of those titans on a small 3 star game yesterday. Would love to be able to play those titans as well.

ty.

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Stars

Great mod! I just played my first session on 1.9 with it and didn't notice anything apart from the missing strings (1.9 issue). Keep up the great work. This slots in really nicely to complement other great mods and vanilla Rebellion with it's own special ambience and gameplay style.

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Stars 3.33.3

Just downloaded this and played a small star session on V1.9 Rebellion.
Love it! Great ambience too. Very different feel from Vanilla Rebellion, E4X, and Intereggnum, which is great.

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Enhanced 4X Mod 1.82

Yes, it was set to TRUE. ty, fixed!
We want to get into some modding so handy to know.
I hadn't looked into modding too much as yet so didn't know about the settings/asserts etc.
(I'm a dev too btw)

Will the current one work with latest release 1.9 ok?

Good karma+2 votes
sonicviz
sonicviz - - 16 comments @ Enhanced 4X Mod 1.82

No, the errors I was referring to were under 1.86

The update just happened now for us.
Have to say, those devs are ironclad superstars!

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Enhanced 4X Mod 1.82

That's from me

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Enhanced 4X Mod 1.82

Hi,
I've been running this version with mini mods and getting lots of errors with special ship abilities. Sins versions is latest 1.86

Is this a known bug?

Good karma+1 vote
sonicviz
sonicviz - - 16 comments @ Star Wars: Interregnum

kk, ty.

Good karma+2 votes
sonicviz
sonicviz - - 16 comments @ Star Wars: Interregnum

Hi,
Love this mod, playing it with my 5 yr old. Thanks!

Q: Does "Truce with Rogues" work properly?
We played a game recently as Tec Rebel and we researched it but the militia etc didn't ignore us as it's supposed a la Rebellion.

ty!

Good karma+2 votes