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Comment History  (0 - 30 of 90)
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Enemies Throw Grenades (v1.4007)

New game whit this mod need?

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ S.T.A.L.K.E.R. Lost Alpha for weak pc

Is this a replacement for the default summer textures? I'm just playing with the addon for the fall (which came with DS Final cut), so I'm clarifying.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ sandwich

bruh

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand 3.1.8

Awesome!!!!!

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand 3.1.7 🎈 (1-Year Anniversary) 🎈

Congratulations! This is a very good multifunctional mod for the best "Resident Evil" trilogy, thanks to which the gaming experience is more varied.

Good karma+2 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Biorand 3.1.4

Ada RE2R in the third "Resident Evil", replacing Jill, has problems when receiving damage:
1) does not always react to damage (it is the sound of the response to pain)
2) when playing the sound from the damage received, it sounds as if it has interference.
* this was the case with the previous version of this global randomizer. I haven’t tested it in this version yet, but judging by the patch note, the problem was not known and it was not fixed.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Biorand 3.1.4

Awesome!
Waiting for the model of Ada from the remake of the second part to become available in the first “Resident Evil”.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ RE2 dodging skin, Playable boss skin for biorand

Need update for "BioRand 3.1.3".

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Leon Barefoot RE4Mod

We need a version of "barefoot Ada" and "barefoot Ashley" :з

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand 3.1.3

In "Resident Evil 3", when replacing Jill with Ada RE2R, there is a sound error: when receiving damage, she does not always react, if she does react, the sound seems to be reproduced with some kind of interference.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand 3.1.3

Thank you for the cool randomizer, which allows you to diversify the gameplay and impressions of the original trilogy (the only one I adored since my youth, since I was able to play all three parts in person for the first time in 2003)!
And although I don’t use all the functions yet, perhaps this is the most functional randomizer for the best Resident Evil trilogy that I’ve ever seen!

I only have wishes for future updates (there will be some, right?), namely:
1) If possible, update the models and improve the characters and NPCs replacing someone with the randomness function, but at the same time so that their external correspondence remains in accordance with the lore.
For example, I use the model of Ada Wong from the remake of the second part, I like how they made her in the remake and the model in this randomizer is very close to that version. Except for the legs. This is not critical, just a wish, if possible.
1.2) Update and improve avatars/portraits of playable characters. I play all three parts with an HD texture pack installed on which “Seamless Project HD” is also installed, and with this combination the original quality of the NPCs and characters/their portraits is very noticeable.

2) Add character variations:
— Hunk RE2R
— Ada RE2R (in addition to the version that already exists in the classic clothes from the remake, if possible there is also a version with a coat and sunglasses, two more additional options are possible: with a coat, but without glasses, with glasses, but without a coat)
— Ada RE4R (but at the same time variations of clothes from the remake and the original too, that would be cool)
— Hunk RE4
— Hunk RE4R
2.2) Also, the above character variations can be made possible to replace characters and NPCs in all three parts of the original trilogy.

3) Add existing characters (Ada RE2R, Hunk) to be introduced into the first part of the series, with the possibility of replacing Chris and Jill respectively.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Resident Evil 2 HD mod

I have the same problem. Moreover, HD works on all parts of the original trilogy, but only freezes in the second part.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand: A Resident Evil Randomizer

In this mod, Wesker's alternate costume is the original Hunk model from Resident Evil 2. You can see it there in the "images". Just in case this helps you when implementing Hunk to replace Chris in your randomizer.

Moddb.com

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand: A Resident Evil Randomizer

Not only is the "Mr. X" model replaced by "Nemesis", but its theme + voice acting is also introduced.
I use this option when I want to make a replacement.

Indiedb.com

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ BioRand: A Resident Evil Randomizer

This is very cool and I tried some of the available ones.
(I haven’t checked this particular version 3.1.3 yet)

I have all three Resident Evil installments installed from the Classic REbirth.

In the previous two versions of this application, an error occurred when trying to replace Jill with someone in the third part of the game.

In the second part, in the cut scenes that accompanied the transition of character control from Leon and Claire to Sherry and Ada, there was a visual replacement of character models (for example, Sherry was replaced by Kendo)and subsequently the gameplay for these minor characters was also replaced (Sherri was Kendo , but with Sherry's animations)
From the application settings, I replaced only the main characters with specific ones, no randomization of characters, replaced zombie models with models from the third part (in the second part of the game I never liked the models and sounds of zombies), replaced the alligator with a mutated caterpillar ("graboid" hehe) from the third part of the game, and also replaced the music (I don’t like the music in the second part of the game either).

From wishes, for the future, if technically possible:
1)“Pull out” the original high-quality and sexy model of Regina from the “Dino Crisis” of the Classical REbirth and introduce it exactly for all three parts of “Resident Evil”. At the moment, we only have Regina cosplay from Jill and it is not very high quality.
2)Add a Hunk model which could be called Hunk RE2R (matching the remake version where possible)
3)Add Hunk for an optional replacement for Chris in the first "Resident Evil"
4)Add the ability to replace sounds: zombies, other monsters (if they differed in different parts) precisely by points to choose from for each part of the game, for example, I want to play “Resident Evil 2”, the choice of replacing zombie sounds is given: “zombie sounds ( from footsteps to groans, everything in general) from Resident Evil 1" or "zombie sounds from Resident Evil 3". I choose some pack of sounds from the two provided for zombies (or maybe even “Code Veronica” if you want to adapt it and this is technically possible, but with a separate mark, of course). If I chose the sound pack from the first part, then female zombies will also sound like male ones (after all, in the first part there were only male zombies).

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Resident Evil 3 Nemesis Scenario

In the control settings, you need to assign it to any convenient one so that you can press it and the up button together.
Nemesis always strikes clearly when I need it. I played the Classic REbirth version.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Resident Evil 3 Nemesis Scenario

At the moment this is the best thing I saw and decided to try for the cool third part of “Resident Evil”!!! Thank you so much for the opportunity to do something that was hard to even imagine. Finally, the opportunity to play the legendary Nemesis in Jill's script and especially in her own, while sticking to canon!
Are there plans to continue the Nemesis scenario??? After all, it could have been extended by at least the last battle between Nemesis and Jill, after which, according to the original script, Nemesis falls into the chemicals that trigger the final stage of mutation.
From the wishes: I would like Nemesis’s blood color to match the canon, if it is technically possible to do this (when Nemesis replaces Jill in her scenario and when you go through his own scenario)
It might be possible to make an option so that Nemesis does not die immediately, but first falls and is motionless for some time, unless he is damaged again soon, and then gets up and then after the second complete loss of health he would die (I mean, when the player controls Nemesis in both scenarios). A rollback of such an ability could be, for example, after winning a battle with a survivor, as an option. So that it doesn't become too unbalanced, but at the same time adheres to the canon of the original game.

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Skin for default SHOC hands

How did you manage to change the viewing angle?

Good karma+2 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Skin for default SHOC hands

Cheeki-Breeki!!!!11

Good karma+2 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Increased Respawn Time v1.3.5 (CoC1.5/1.4.22)

Hello! The idea is interesting and most likely even appropriate, if I understand everything correctly.

I have a question: if I set the option, say, 48 hours, play and after some time decide to implement another option, that is, either to reduce the time or to increase even more, I will have to start a new game or I can continue with the previous saves and there will be no technical problems?

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ RPG-7 Reanimated (Read description pls)

Yes, that's definitely it.
Moddb.com

Thanks a lot!

Good karma+2 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ CoC Agroprom no more toilet megaphone

bruh

Did anyone really think it was the sound of a military man urinating in a toilet? But then how did they get into the megaphone .. from the toilet?
This officer pours vodka into his glass, then drinks and exhales, after which he says: "I went well."

Good karma+3 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ No Radio Commerials, No Radio Shows & Optional Stuff [ENG-UKR]

It would be great if someone made a working adaptation of this addon Moddb.com for Anomaly 1.5.2.

Canonical music on the bases is better than any "fantasy".

Moddb.com

Good karma+3 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Remove vanilla weapons [BaS]

This is very good! Thank you! Made my gameplay better.

Better is only the version of the mod, which will literally remove the "vanilla" weapons even from the spawner, leaving only the "Bas". Anyway, the "vanilla" weapon looks very strange because of the "BaS" in the hands due to the reconfiguration of the position of the hands.

Good karma+2 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ RPG-7 Reanimated (Read description pls)

This anti-tank grenade launcher is kind of my fetish. Thanks for this mod. Works for me with the latest version of BaS (+ the latest patch to it)

I just have one question: the demo video has a very sexy and realistic gunshot sound (as well as the sound of an explosion when hitting objects after a shot)... this mod has a few sounds, but no added gunshot sound. So where does the sound of the gunshot come from?

Good karma+2 votes
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Dux's Innumerable Character Kit Voices Pack (UPDATE 2)

Any addon that at least in part contributes to the restoration of the atmosphere of the original "Shadow of Chernobyl" in "CoC" (or global mods based on it that I play) is always a delight on my part and respect! Thank you!
There was a real lack of voices and replicas of NPCs from the original first part of the series of games where diversity was all right (and this despite the fact that a lot of content was cut before the release).

Put your addon together with the NPC fire joke addon and it's almost perfect! And I was very glad to hear familiar remarks from NPCs in various situations.

It remains to wait for the add-ons that will return the ambient sounds from "Shadow of Chernobyl" (optionally also with the build ones), the sounds of anomalies, music and propaganda at the bases and other various little things (I know that there are add-ons for the sounds of the pda / inventory / steps of the actor and use them)

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ OPTIONAL: Mavs Hard Mode - LITE VERSION

I understand correctly that this add-on will work correctly with any version of the main mod?
In the game menu, will you need to select "normal mode" in order to play with these edits?

Good karma+1 vote
ANIMEshnik_Hikky
ANIMEshnik_Hikky - - 90 comments @ Cutting Room Floor: Omicron V1.1

Do this and other similar mods that restore cut content only work with the english version of the game?
Do you need a specific version of the game?

Good karma+1 vote