Thanks guys! ;)
Have to say that the announce is not strictly PC/Mac/iOS related... for now.
Thanks guys! ;)
Have to say that the announce is not strictly PC/Mac/iOS related... for now.
Thanks!
We have some news in store for january, stay tuned! ;)
Hi, Linux version is coming! It needs some more works. ;)
Hi!
1) The level design is studied so the player has to take risks and to learn how the level are designed to maximise the score and avoid the obstacles.
2) You should be able to use all the controllers buttons, triggers too, by mapping them in the Input menu in the first dialog. The version that is out now is natively mapped for the Dual Shock 3 on Mac OSX but you have to map the joypad on a Windows PC. The Xbox 360 joypad is fully supported.
3) Yeah, but the game would have been very different. ;) It's designed to have very strict movement rules so you have to take risks. ;)
Thanks for trying out the game!
Hi hideinlight,
We'll have a tutorial, it's already in the iOS version of the game and we'll have it in the next PC/Mac release.
For the joypad: it's supported, but it's not mapped correctly, you just have to remap the controls in the Input section in the first game launch menu (the one where you sets the resolution).
We'll have the Xbox 360 properly mapped by default in the next release. :)
Yeah, it's hard... :D
However we have an easy mode in the work (it's already in the iOS port of the game).
An Android port is absolutely possible. ;)
Shoot cubes. Avoid obstacles. Shoot more cubes. Flying at very fast speeds on huge colourful spaceships, trying to not crash and to do the highest score possible.
Rinse and repeat. :)
Space bar. You can customize all the controls in the Input tab in the launch screen of the game, where you select the resolutions.
Q to shoot, you can customize the controls from the first dialog, using the input tab :)
Q to shoot, you can customize the controls from the first dialog, using the input tab :)
It'll be out on Desura in 4 days, you can already download the game from our website, www.futuridium.com,, or from the indiedb download page:
Ok, everything should be fixed now.
Just re-download the game from indieDB. :)
Thanks for the bug report, we squashed this bug yesterday but it seems it's not totally resolved yet... :(
We'll investigate it today!
We have 13 awesome music traks in the game, and you can skip them while playing. ;)
No, the spectral colour separation is just a special effect that we implemented because... it's cool in game! :)
Ah ok, didn't know that!
We'll have the keybindings in game in the next build! :)
Thank you, we are excited to be here in the top 5 with forma.8, it's great! :)
Thank you! :)
We're using every tricks we knows to have those kind of effects even on the first generation iPad. For the game: we hope to offer a very deep experience: it's a full action adventure game like Metroid or Castlevania, not the usual mobile mini game.
Thanks! Our musician and sound effects guru is extremely talented. We'll release a couple of WIP audio tracks soon. The basic idea is to have the soundtrack with a very simple base and the musical sound effects (like the shield sound, or the music notes that plays when you pick up the energy flowers) that compose a sort of interactive sound background. Hope to achieve it! :)
Ciao a tutti! Appena entrato nel gruppo... :)
Great idea, hope it can become a new way to discover indie games for users. :)
Hi and thanks! :)
We'll join really soon, just polishing up the demo and we'll join the IndieVault community. Crunch time for now!
Thank you!
We'll post some news soon, like... later today. ;)
Big gear wheels and bombs
Puzzles and annoying jumping creatures
Dangerous foes and energy sources
Skyrise
Mauro joined
Ex videogame journalist, technology and car/motorbike geek, actually trying to be an indie developer. Working as a game designer and programmer on the forma.8 project for iOS and every other platform we can think of...