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Just a basic indie game developer :)

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For past two months I work on my new game named Turbo Valhalla. For develop I chose Unity and Blender. Turbo Valhalla basically is top down 2.5 action-puzzle platformer.

Game is in early progress of development and for now I create whole system from scratch for:
- character navigation
- movable objects (using native colliders, not using rigidbody)
- movable pushed objects (without using rigidbody)
- basic enemy ai
- shooting
- portals
- ladders (not shown in this video)
- keys and gates (not shown in first video)

Game Character:

WIP Texturing:

Video recorded (basic gameplay)

Here's video footage of progress I done.
Youtube.com

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