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The final release and gathering metric data

The final release and gathering metric data

Loot Nubs

The release is finally upon us, which included a showcase, along with metric data we've collected.

Economics in Loot Nubs and the final week of development

Economics in Loot Nubs and the final week of development

Loot Nubs

A quick insight into the economics I've been working with in Loot Nubs, and the tasks I've performed this past week.

Week 9 of develoment, geting close to release

Week 9 of develoment, geting close to release

Loot Nubs

A short description of what I've been working on these past two weeks, including elemental effects on units, finishing research, adding building descriptions...

7th week of development, including testing

7th week of development, including testing

Loot Nubs

A short description of what I've done this week as well as the playtesting I'v been doing.

Fifth week of development, getting unit training started

Fifth week of development, getting unit training started

Loot Nubs

A small insight into the unit training I am starting to implement into our mobile game.

Fourth week of development, working on building highlighting

Fourth week of development, working on building highlighting

Loot Nubs

This week was mainly focused on adding an optional visual element: highlighting for buildings.

Third week of develoment, focus on inventory

Third week of develoment, focus on inventory

Loot Nubs

A short summary of what I've been working on this week, which includes integrating the item generator from last week into the main game, and fixing some...

Second week of development, working on some inventory and other things

Second week of development, working on some inventory and other things

Loot Nubs

A short rundown of what I've been doing this past week, which is mainly related to an inventory system and integrating the different sections of the game...