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The release is finally upon us, which included a showcase, along with metric data we've collected.
the final release and gathering metric data
A quick insight into the economics I've been working with in Loot Nubs, and the tasks I've performed this past week.
economics in loot nubs and the final week of development
A short description of what I've been working on these past two weeks, including elemental effects on units, finishing research, adding building descriptions...
week 9 of develoment, geting close to release
A short description of what I've done this week as well as the playtesting I'v been doing.
7th week of development, including testing
A small insight into the unit training I am starting to implement into our mobile game.
fifth week of development, getting unit training started
This week was mainly focused on adding an optional visual element: highlighting for buildings.
fourth week of development, working on building highlighting
A short summary of what I've been working on this week, which includes integrating the item generator from last week into the main game, and fixing some...
third week of develoment, focus on inventory
A short rundown of what I've been doing this past week, which is mainly related to an inventory system and integrating the different sections of the game...
second week of development, working on some inventory and other things
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