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Comment History
SerpeNT65
SerpeNT65 - - 5 comments @ Codename: Loop - Questionable Ethics Demo

after studying the project for quite a long time, practically from preview4 until this June build, several questions arose to the author:
1. is it planned to support the difficulty levels of the game (which involves at least a different number of enemies on the map),
achieved by changing the properties of the object during mapping.
2. whether it is planned to support different types (normal, directions) and styles (normal, pulsating, strobing and others) of lighting.
3. decal support
4. will the structure of folders with resources in the game differ from the one that exists in half-life
5. whether pak files are planned to be supported. if we are supposedly talking about entire companies for the game,
then usually modders pack all third-party or modified resources into a pak archive so as not to lose or change anything.

where can I write about the errors found, dicord?

Good karma+1 vote
SerpeNT65
SerpeNT65 - - 5 comments @ Uriel v1.1

Thanks for the addition. Well-detailed maps, interesting puzzles. I really liked it

Good karma+1 vote
SerpeNT65
SerpeNT65 - - 5 comments @ Half-Life: Gerard

An interesting situation has turned out with these boxes in general. If one box is pushed from the second floor into the passage, where the assassins appear , then everything is fine. I pushed the second box out to the gate, behind which there are zombies, and it just hung in the air at the level of the second floor and did not fall to the floor. So I pushed only one box. another mistake is where you need to find a ladder and climb through the window on the second floor - if you get on the jeep and accidentally fall back behind the jeep to the wall with camouflage , it is no longer possible to get out back.

Good karma+1 vote
SerpeNT65
SerpeNT65 - - 5 comments @ Half-Life: Gerard

An interesting idea, but sometimes there are ill-conceived puzzles and impassable places. A place with two blue boxes is a vivid example of such an ill-conceived task, which can take a lot of time to solve. Sometimes it seems that you are not playing a shooter with puzzle elements (as in the original), but some kind of adventure game with shooter inclusions. The end is unclear - whether this is the end or to expect a transition to another place.
A little more than 2 hours were spent on the full passage and understanding (and not, as the author writes, 20-40 minutes), not at the standard level of complexity, but at the hard one.

Good karma+1 vote
SerpeNT65
SerpeNT65 - - 5 comments @ Dereliction: Knee Deep in the Dross

control is a little crooked, and so playable

Good karma+1 vote