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šŸ‘‹ Hi, Iā€™m @[Secresteyn](members:secresteyn:4758317) šŸ‘€ Iā€™m interested in Blender3D, Procedural Systems, Open Source Software and Game Design. šŸŒ± Iā€™m currently learning Python, C# and Godot. I am actively working on a new addOn for Blender3D that leverages Python, GeoNodes, Modular Components, and Procedural Generation algorithms to expand design possibilities and greatly reduce production times. šŸ’žļø Iā€™m looking to collaborate on Blender Addons, Open Source Game Development, and GameJams. šŸ“« How to reach me: Feel free to DM me Here, on Itch.IO, Discord, or X. "Telling Stories With Data"

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Project SMILE has been published!

Secresteyn Blog

Project SMILE has been published!



A short GameJam entry for the Itch.io

S.M.I.L.E is a retroShooter inspired by classic FPS games such Doom, Duke Nukem, Quake & Goldeneye.

It draws inspiration for setting, ambience and mechanics from timeless classics such As MetalGearSolid, Thief, Hitman & SplinterCell series.

The current build is an early prototype - designed as an Entry for Indie Horror Jam.

SMILE was built by a small team of three developers. Coding, ART & Primary Development were handled by Secresteyn. With contributions for Audio, Soundscapes, Music & Foley from A Happy Shark & Peter Hawkey.

If you liked this project, please share it with others!

Future patches and builds are planned.

If you would like to be kept up to data with information about new features, new levels, new weapons and other cool stuff - follow me on itch.Io!

Followers will be the first to hear news on updates to this project.

Followers are also the first to know about other free games like this one!

I would really appreciate the follows as they motivate me to continue building fun projects like these.

If you disliked this project, tell me why and I will work hard to make adustments based on feedback!

Just remember folks,

Don't forget to S.M.I.L.E!

- Secresteyn

P.S

My main goal for this project was to raise my presence on itch and socials,

I'd be really thankful if you help me reach my first goal of a measly 10 Subscribers!

If you would like to check out my socials you can do so here:

YouTube: Youtube.com

TikTok: Tiktok.com

X: Twitter.com

Please check out the profiles for the other team members here:

A Happy Shark's socials:

King-shark.itch.io

Github.com

Peter Hawkey's socials:

Youtube.com

Soundcloud.com

Stay up to date with my latest work at:

Secresteyn.com

PREPRODUCTION- PROJECT S.M.I.L.E

Secresteyn Blog

Devlog # 1 PREPRODUCTION- PROJECT S.M.I.L.E

I have spent the days before the jam kicks off organizing my project and working through a preproduction phase.

During this phase, I have reached out to other collaborators and started to share my work on socials, itch.io, and some discords I frequent.

In the spirit of the jam, I am not starting any code or actual art production until the clock starts ticking.

To make sure I have scoped my project properly I have whipped up some task lists, asset lists, visual aids, and mood boards and put together some rough prototypes in Blender.

The purpose of this is to make it easier to communicate my ideas to other team members if required.

I know what the core themes for my game will be.

I have a good idea of what the core mechanics for my game will be.

I have a strong sense of the visual elements I will be including.

I have completed technical art tests to make sure I can achieve the style I am aiming for.

When the jam opens officially, I will be looking to build a prototype as fast as possible so that I can then focus on iteration, playtesting, and visual development.

I have a bad habit of making excessive notes and documenting my design process when I work on projects.

I will try to turn this into a positive by sharing a post-mortem and timelapse of my production process at the end of the jam.

For me, preproduction is one of the most important and often overlooked aspects of working on a project.

Making sure the core themes, visual elements, minimum features, and nice to-haves are mapped out early makes it more likely I will be able to complete this project on time.

For now, I will share a little snippet of my technical art tests.

As of this teaser, I have zero subscribers or followers across itch.io, youtube, x, tiktok and github.

One of the key goals of this project is to increase my social media presence.

Every follow, like, share, and subscribe helps.

Thanks for checking on my project

Secresteyn