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I started in the games industry as an intern in Cyberlife (the company that made the 'Creatures' series). Then I spent about a decade in academia as a researcher in the fields of Artificial Life and Robotics. I also spent several years working in Q-Games, where I made the original graphics engine for the PixelJunk series and also the background waves and music visualisers for the PS3 menu. I am currently an indie iPhone game developer, living in Kyoto.

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Scylla Games

Scylla Games

1 member Developer & Publisher

Indie developer located in the misty mountains of Kyoto.