Thank you!
The graphics are very impressing!
Looking forward to a demo. :)
I thought the engine looked more like a 2D engine, the kind that kinda transforms a skybox like image when you look around and you only have certain positions in the world (the video shows no actual movement inbetween them). I just saw that it is actually mentioned in the description. ^^
I could not make much of the video other than it being kinda creepy (in a good way). But after reading the description is sounds very promising.
Tracking this. :)
Looks very cool, I need to check out the demo. :)
"- HUD can now display names and health after death"
I found that one funny, health after death is probably 0. ^^
Ah, I see. Maybe it is just me, but I find it irritating, because I expect the bar to represent the value. This would be a little less the case if the gradient would be vertical. But that is just my point of view. :)
Does not look bad at all, especially the fighting. :)
You should not use gradients in the health/mana/etc. bars in my opinion though. You cannot really see how close to dead you are without reading the numbers... ;)
ScaniX
ScaniX joined
I am from Germany, started programming when I was 14 or so. At first I experimented with basic (the one on the c64, qbasic, visual basic) then came visual c++, scheme, javascript, java, php and now I am finally learning actionscript 3 (for my game Follo'me). Besides that I tried creating 3d and 2d graphics as well and even tried to compose music (THAT was a bad idea). I work full time as a java programmer for a company here, but still try to keep my creativity alive and produce something nice in my "free" time. If you can understand German, you can visit my homepage and check out most of the things I have done (except the music, it would be considered a crime against humanity to publish that).