Ya, we are mostly looking for marketing. That is a big part of what indie publishers provide these days.
Ya, we are mostly looking for marketing. That is a big part of what indie publishers provide these days.
Thanks! I definitely borrows from Sid Meier's Pirates (especially the new port system). The tactical combat experience is very different though. Also, the world is fantasy pirate instead of being grounded in real history.
Thanks for giving it a play! We will look into the idea of using a different button for attack vs move. I know a lot of strategy games use left click for select and right for action (move or attack). Regarding the screen we are locking it to 720p for ease of development for now, but this could easily change in the future.
Nice post. Dungeon gen techniques are always interesting. My latest game has island generation instead which kind of mixes things up
SamTheBay
Sam joined
I am an indie dev who enjoys working on all kinds of projects. So far, I have shipped 5 titles including 1 xbox indie game and 4 windows phone 8 games. So far I have a total of over 1M downloads for all of my games combined. In general I prefer to make 2d retro styled games, but I am always open to learning new things. I am most experienced with C++ and C# development.