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RSS Reviews
9

Vampire Survivors

Game review

It's hard to explain how this game is addictive but in an OK way. The first day I played I played it for about 5 hours straight, and unfortunately I started late at night so it took me into the wee hours of the morning. The next days I played a couple of hours. Lately I've been playing 1 or 2 half-hour matches every day and it's perfectly fine.

You only control movement and choose what weapons you get or upgrade when you level up. You have to move in the right way to dodge enemies and direct your weapons, a small dance that becomes muscle memory but keeps you on your toes through the peak spawn rates. There is also a degree of planning as you are aware of what powerups and XP lies where, but have to trick the simplistic AI into getting out of your path. You identify holes in the waves that you slalom through, angles where your weapons will hit the maximum enemies etc, it's simple but always interesting.

This is a rogue-lite, so you unlock things but every match starts off with only the character's starting weapon and a couple of modifiers. The progression is not entirely clear, as I feel like I have done most of the unlocks but I don't know half of the weapon combos that lead to evolving weapons - I think there is some room for improvement there, but it is not problematic, you can follow the unlockables list and make steady progress. The only other negative is that when I'm tired but I have created a very good combo, I tend to get very sleepy in spite of the intense flashes and chaos on the screen, you can disable a lot of this in the options but it is a bit tiring on the eyes.

Overall great game, but heed the warning about flashing lights and seizures, it's intense.

9

Star Valor

Early access game review

This is so close to perfect! There is some grindyness and I don't feel very attached to the world since you generally keep jumping forward to harder systems, but I still love the progression etc. Looks like the development is complete but perhaps a sequel will put in the extras it would take to take this to a perfect 10.

7

Flotilla WWII

Game review

It's a niche topic so the competition is rather low - not many other games focusing on historical naval combat that let you build bases and ships at will and send them into battle - only Pacific Storm comes to mind. The game is functional but a bit bland, combat is too simplistic. Still nice to be able to build your base and units and send them off. AI is not hard to tackle as long as you are a bit careful, it can bite you hard but in the end it is straight-forward. Based on the last comment and the dev logs I think this can go to very nice places in the next couple of years, if armor and that kind of stuff is added this can actually be interesting. I played around for about an hour, I might revisit on the next update. Special appreciation for including almost everything in the demos, and if the price is realistically low (single digits) I might recommend it even on Steam. Bonus point for 60MB installation size.

9

Cosmoteer Classic

Early access game review

I give the playable version a 9 just to leave room for the full version to get a 10, and because there's basically no storyline, just fun-fun-fun combat! Although the systems are very intuitive, the key to success is efficiency - getting enough power from generators to shields and power weapons, feeding ammo into the cannons from the production rooms etc, combat between ships with shields is largely a war of attrition at very high speed. It's also a relief that you don't have to constantly worry about provisions, morale, manual hiring etc. Very fun, can't recommend enough, wishlisted for the full release on Steam.