Thank you for fixing MOHAA: Breakthrough !!!
Thank you for fixing MOHAA: Breakthrough !!!
Only chance is some scanning not liking how installer encrypted files. Later I could repack simply with WinRAR installer so no problems should appear.
Not much you can record about it. This Nailgun is without damage values, sound effects or weapon slot and non functional. Pretty much only 3d model asset.
What could be done?! I can't add it to game, and did not know how place it as item in game map. BUT I can replace e.g. Pistol with Nailgun and then add damage values, sound effects etc. and make it playable.
You know is not true. Feel free to report (is "!" report button) and contact Admin with details.
Jill Resident Evil 5/Resident Evil Remake face skin (Julia Voth) for RE3
Jill RE5/RER face skin (Julia Voth) for RE3
Mod released: 2012
Download (last version: v1.2.1):
Re123.bplaced.net
Love the reskin look! :)
And finally Max running animation from MP1, which I wanted for so long :)
But how to use character with vanilla animations moveset variant (without any kung-fu move Shootdoging and 'Space' jumping)?
Or at least having MP1 running animation, while other animations leaving what MP2 have?
Or is still not included in v0.7 ?!
Just install game, install game patch 1.04
Then run mod installation and make sure select correct "Destination Folder" (where you have installed game).
Try this (game performance fix): Indiedb.com
This is DxWnd settings file, even mouse seems like working fine.
Damn, I login and even PM messages are still here (from 2013).
Profile level still same 28 Level (26452 XP).
Even years later it was possible to login in Livewebapp.gameloft.com via browser. But today seems like there forbid access.
Damn, this is cool! I love MOH PS1
For mod, is modified game resources/assets, is not related. First thing you must do limit FPS. Tbh looks like this game wants to be at 30FPS, I played at 45FPS. Mouse pooling rate also could effect. And you could try with dgVoodoo 2, DxWind.
This is great! Any chance also Max Payne 1 running animation?!
Ok, I'm gonna do this very soon. Yes, black screen, video files and game must be same vertical resolution to work (possible need video codecs if not works). But for now default game 640x480 videos should work on any resolution (just small on screen).
Beautifull! So is still original RE3, as we play back in a day, but with improvements! I asked cause somehow (after not playing for some time) feels like Jill runs faster, easier to dodge ant etc.
So awesome work! Just please confirm, there is no any hex edits or anything to changed HP, speed or etc. is still original as 1999-2000 was?
Is game required to be in default Program Files (for reg path or some other reason?) or i still can overwrite on my custom folder?
This is absolutely awesome! Amazing work! Real RE3 restored (not SN version), Playing only vanilla with your v0.8 patch, good to see update!
Hi, go to inside game folder, then go "..\GameData\indy\".
Open downloaded .rar file and extract "movies" folder to that opened "..\GameData\indy\" game folder and overwrite.
Confirmed, is whole camera thing in cutscenes is actually player without a weapon, of course disabled player movement. Scripted event just switching player position.
To able explore cutscene map in game need to re-done cutscene script, removing switching position, and enabling player movement... And for exploring more (stop loading next level) somehow freeze/stop cutscene event.
so in future! Nice!
Don't know where to change. But how left handed John made - is not modeled left hand, weapon in left hand. Is actually everything right handed, just view is inverted from right to left (like mirror).
From game scripts i can change cutscene trigger when or where start, or completely remove. Is just pre-made event, can't remember it just triggers event to show with cameras positions, or actually puts invisible player as "camera" in map points (where cutscene event playing - referring to Swat Vans scene) and after done, gets back where player was and again viible. Maybe possible by breaking cutscene event, removing cameras scrips, redoing with normal player you can control with no-clip (not existing timed cameras sequences not gonna interrupt), etc.. maybe in future i take a look.
Awesome! No chance in future for adding Capcom/Title opening scream video (replace 1 video before menus), and first zombie encounter video?
Sup! Is the final version of mod, not editing anymore. But as you see still in beta - cause if anyone want's to change something, i will try to do.
Game was at release i say 6.5-7/10, when i played. For these days i wan't to make it better, and enjoy it more that it was at 2002.
After gunplay fixes i have to rebalance game, and i like challenge so my most work for balancing Hard, played a lot for now (and tested of course in same time). If you experienced FPS shooters player this is for you. Also make change balance for Normal and Easy, but i can't test correctly, cause i feel balance only for Hard and already know much about game while modding. For that should other players say need balance more or not?!
If you decide to play on Hard, keep more like "survival" mentality - hide your (MccLane) body as possible, every bullet hurts you, peek from corner (Q and E) at short moments when they stopped shooting - and you gonna feel "this is easy?!". But if not careful they can kill you fast.
AI is outdated now, and even in 2002 needed some tweaks, i think they rushed game at the end, plus remaking to action shooter from till that point they created a bit more tactical.
About game, is kinda adaptation/some parts changed from movie. Also they not make interesting "Boss" fights (terrorists from movie), almost just straight shooting.. nothing fancy. But while playing i "feel" that i'm in Nakatomi Plaza, and that's good. Plus all characters from movie is here (just not all look very similar how actors looked). Also the some music from movie in this game. For me is still favorite Die Hard game, cause is close how movie was, plus played back in a day, even demo.
Thanks. You gonna try to do for expansions too?!
Hey man! I just fixed for myself while started replay game (now with Wide Screen patch) and shared for anyone in moddb, in case someone also needed.
Everything i say is refers to keeping Aspect Ratio and Display Scaling in GPU. Not interested in game stretching solutions (probably could force via GPU).
1. Unknown reasons, after trying on new PC, only after installed codecs worked resized videos. Even format and method of rescaling is same: I.imgur.com
2. Should work only on 1080p resolutions:
1920×1080
1440×1080
2560x1080
2160×1080
1728×1080
Possibly can work on higher than 1080p vertical resolutions with result: smaller videos/loading screens. Possibly just black screen.
3. So is why in 1440x1080 - same aspect ratio as original. Game not scaling videos at all just upright plays video what he is (e.g. plays 640x480 video in original size). So basically for any (and every) other vertical resolution than 640x480, need to rescale videos.
Could be other GPU, exe edits, dll inject methods to force game rescale those videos, but for now i just wan't to play game.
Can i just put those commands in "custom.cfg" and "newconfig.cfg" and it works?
Nice work man!
Just check (black gasmask faces in-game): textures/models/human/germanmaps/afrikacorps
DAkfacewrap.dds DAkfacewrap.tga
Wow :O
I'm working on that. Testing was with good results, with small recoil to left-right, screen not shaking.
Nice sounds. You tried adding "customrez.txt" file in games folder? With added lines e.g.:
[Rez]
Rez0 ="mod1.rez"
Rez1 ="mod2.rez"
Rez2 ="mod3.rez"
ReiKaz316
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