Ok, sorry I've been not checking in as of late but shortly after I've announced my commitment back to this mod, life happened. I've just downloaded and launched this mod on a new PC with no Source development stuff on it and here were my results.
- The liquid portal works now (somehow). I was using a 750Ti during development and now I've just ran it on an RX480 and the texture draws now. I didn't download any addons, just the vanilla mod. This may be a driver/manufacture issue, I don't know.
- The menu issues "#project-beta_**" are due to the folder being named "project-beta". It can be fixed renaming the folder "portal" or editing the the old language files replacing "Portal" with "Project-Beta".
- No Linux build sadly as I can't get the engine to build on the latest Ubuntu nor My Debian 9 machine. (Which once upon a time worked..) One of the dependencies must have updated and broke everything.
I'm calling this mod finished. It does it's goal of being a snapshot of development of this game and development/demo stuff in a working playable order. I know I had to fix some maps to get it to compile correctly but I can not guarantee if any of these assets were "enhanced" at all. There is a long story when it comes to how assets were handled between everyone. Also that leak happened and made everyone upset.
Glad to see people are enjoying this. As surprising as it is, this mod is the only one that just complied the assets as is so I'm glad that it exists. It only took 8-10 years, but I think my goal from 2008 is finally achieved. I'd like to thank and apologize to all who were involved.
reepblue
Steven joined
I do Source Mapping but mostly for Portal and Portal 2. I'm the main mapper of Portal: Project-Beta, Blue Portals and I'm also a mapper for Portal: Alive and Kicking. I do mapping for other Source games such as Half-Life 2 also.