For now there is no defined date, it all depends on the support of the project, for Friday I will be uploading a gameplay of the game
For now there is no defined date, it all depends on the support of the project, for Friday I will be uploading a gameplay of the game
If you want to attract and surprise audiences, it would be good if you add new mechanics, a clear example would be stealth, puzzle, more useful companions, that at the beginning you can choose, let's suppose a class, even vehicles like Half Life 2 did even a lot to ask for, missions that don't It feels like you are going from point A to point B. Things like that surprise several and you can get a good critique, I am a videogame designer and good advice is to avoid monotony and manage a good learning curve. Sorry for my bad english.
Redem_Soft
joined
Making games , chaos and disaster