• Register

Commander of Nod's northern forces, programmer, reverse-engineer, game designer and a 東方 lunatic who enjoys swimming in the cherry blossom -colored sea. Original creator of the CnCNet client that is used by almost every active Tiberian Sun and Red Alert 2 mod. Co-leader of @[Dawn of the Tiberium Age](mods:the-dawn-of-the-tiberium-age:10865) and the author of various Tiberian Sun game engine improvements. Ex-staff of @[Twisted Insurrection](mods:twisted-insurrection:10974). Enjoys all cute things and large groups of enemy units to wipe out.

Comment History  (0 - 30 of 1,191)
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age

There's a few components to handle to beat Bunny Hunt.

1) Unit counters. Some of the bunnies are vulnerable to armor-piercing weapons (tank shells, rocket infantry and advanced guard tower missiles), others to machine guns or high explosive weapons (rocket launchers).

Try to build a diverse arsenal of both tanks and rocket launchers, and for defense, use both Advanced Guard Towers and regular Guard Towers. Early in the game, when you haven't teched up yet, a good mix involves Hum-vees, Medium tanks, and Guard Towers as well as Rocket Infantry.

After teching up, Mammoth tanks and the X-O Powersuit are good because they are both "generalist" units that are effective against all armor types and as such, all of the different kinds of bunnies. A powerful, easy-to-micro late-game mix usually includes the X-O, Mammoth tanks, and possibly some Rocket Launchers if you feel you benefit from their long range.

Micromanagement of course helps, particularly formation of keeping the tanks / X-O in the front and Rocket Launchers in the back.

2) Economy. Aggressively build refineries, sell extra ones off if you lose harvesters. Seek new fields to harvest, clear them of bunnies and expand there by base-crawling or building a spare MCV, then build refineries there as well. Build a repair facility and repair damaged vehicles.

3) Scouting. As you said, this is hard to do with individual units because they get destroyed. So you need to perform "recoinnaissance by force": gather an army and attack with it to a direction. Pay attention to where the bunnies are coming from, that way you'll also discover the bunny holes.

Veteran units in DTA have high sight range and so can also be used to effectively scout. A veteran Hum-vee or Medium tank is good for this.

If you've already survived for 1½ hours, it sounds like you shouldn't be very far from beating it. Usually people say that the beginning is the hardest part of the mission.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age v11.4 (with videos)

Lots. Particularly we have new singleplayer campaigns in development. If everything goes according to plan, we are going to release over 40 new singleplayer missions in the later half of this year.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age v11.3

Simply download the mod and extract the downloaded ZIP file. Afterwards, launch DTA.exe.

If that is too challenging, we also provide an installer, which you can simply download and run: Moddb.com

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ CR Route C #09

For the most part, you cannot. DTA has a different map format than original TD and RA1, so their missions are unfortunately not compatible with DTA and would need to be completely remade to work in DTA.

Creating original missions is usually more interesting from a mapping perspective, so that's what most of our mappers have focused on.

We have however remade the Tiberian Dawn GDI campaign as a 2-player co-op campaign, accessible by hosting a LAN or CnCNet game and selecting Co-Op (of any difficulty level) as the game mode.

DTA also features remakes of RA1's ant campaign and the "Sarin Gas" expansion missions.

Good karma+2 votes
Rampastring
Rampastring - - 1,192 comments @ Missile Tank

It's the cockpit of the vehicle. The Chrono tank has a somewhat similar one, and as the lore on the description tells, this vehicle was derived from it.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age

It is not possible.

You can toggle the "Harmless Tiberium" game option to make Tiberium not damage infantry, though.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Tiberian Sun Client

If you feel you are developing self-esteem issues from the warning, you can enable ModMode=yes in Resources/ClientDefinitions.ini. With ModMode enabled the warning won't be shown.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Artillery Turret

It would unfortunately also be great for breaking MP balance :)

Good karma+3 votes
Rampastring
Rampastring - - 1,192 comments @ Artillery Turret

There is also the Naval Artillery: Moddb.com

And DTA also has some crate goodie units that are utilized in the campaign.

Good karma+2 votes
Rampastring
Rampastring - - 1,192 comments @ World-Altering Editor: New map editor for TS and RA2/YR!

WAE needs to be configured to read files from those mods instead of stock TS/TSC. Optimally this will be done by mod authors: at least some of them have shown interest for bundling WAE with future updates of their mods, just like how they currently bundle FS/FA2.

If you want to give it a shot yourself, you can open /Config/Constants.ini and /Config/FileManagerConfig.ini, and check out the keys there. /Config/Theaters.ini is also important in case the mod renames theater files from the vanilla game (I don't think either TI or Rubicon do this though).

Especially TS mods such TI and Rubicon should be easy to get running. I wouldn't be surprised if Rubicon works after just changing WAE to look for Rubicon.exe instead of TiberianSun.exe.

YR mods, especially MO with its gargatuan number of assets and changes to the game, might take more effort. But there are already some mappers in the community who are using WAE to map for MO, so it's doable.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ World-Altering Editor: New map editor for TS and RA2/YR!

If you are using Steam Tiberian Sun, you need to download XCC Mixer (part of XCC Utilities) and extract the mission maps from the MAPS*.MIX files. Once extracted, you can open them with WAE.

If you are using the Tiberian Sun Client (which I heavily recommend you to do if you enjoy mapping or modding), you can find them from the /Maps/Missions/ subfolder. Simply open WAE and load one of the missions from there.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ World-Altering Editor: New map editor for TS and RA2/YR!

I have no plans of entirely abandoning WAE in the near future. Although I will take a break from it for some time, both to relax (I worked pretty hard on the editor in the last few weeks) and also to catch up with some other things, so development will likely somewhat slow down.

Good karma+2 votes
Rampastring
Rampastring - - 1,192 comments @ World-Altering Editor: New map editor for TS and RA2/YR!

Hi,

There is currently no tutorial, but we hope most things are intuitive enough to get started without one, especially if you have any previous mapping experience.

You can also reach out on the C&C Mod Haven Discord (or other C&C community Discord servers) if you have questions on how to achieve something through the editor.

We might create a user manual in the future though.

Good karma+4 votes
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age

Hmm. It has worked fine for us before, although it's been some time since any of our staff played the mission.

The map doesn't have anything wrong at a quick glance, I guess we'll have to retest it.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age

Typically 1280x720 should work fine and also look decent on a 4K display, since it can be 3x-upscaled to exactly fit a 4K monitor.

Can you provide a screenshot or other image of the "UI being out of frame"?

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ DTA Version 11 Released! Advanced AI Online!

It will come, most likely later this week ;)

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age

What is the problem? Do you get some sort of error message or...?

We have some fans with 4K monitors who are running DTA without issues.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Tiberian Sun Client

I've posted about this issue on the client development channel.

One user replied the following:

"There's a tib field below the medical facility you rescue Tratos from. I've had a few Nod troops be stuck in the map border in that area before (until I finally saw them and shot at them). Could be the issue"

So I'd first check that.

If that fails, we do not have save files, but we do have a mod package that makes all campaign missions individually playable from the menu. Applying that would disable the side-missions-affect-main-missions logic of the campaign though.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Vote DTA for Mod of the Year!

Thank you!

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Tiberian Sun Client

Saves from other versions of Tiberian Sun are unfortunately not compatible and cannot be made compatible with the Tiberian Sun Client. Saves in Tiberian Sun are basically selective raw memory dumps, meaning any changes made to the game easily break them.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ [8] Red Mountain

No.

It is, however, a very subtle reference to stage 2 of the bullet hell game Touhou 16 ~ Hidden Star in Four Seasons, which was titled "Red Mountain Loneliness", and featured autumn-themed graphics. Of course, the name is generic enough that the reference is far from obvious.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age

It should work on widescreen if you just go to Options in the client and pick a widescreen resolution for "In-game resolution".

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Change Log

1) The Tank Destroyer has higher range and higher burst damage than the Medium tank, which makes it more powerful especially in high numbers, especially when paired with the Enforcer or Machine Gunners.

2) Nod or Allied light tank? The Nod light tank is otherwise roughly as cost-effective, but it has less range than the medium tank, meaning that the light tank is worse when armies grow big. Allied light tank is faster and deals more damage, but has less HP.

3) Yeah. We feel Nod's roster is still in a good place currently.

4) GDI has the X-O Powersuit as a hero vehicle.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ CR Route B #11

There is a reason for the dual power plant tech.

You can figure it out by playing the campaign once it's out :P

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ DTA "Covert Revolt" Campaign Development Update

We actually haven't been using TibSun's mission branching system for almost 2 years, instead we've thrown it out and entirely replaced it with our own code :)

But yeah, I like branching campaigns and hope the public will enjoy it too once we release CR!

Good karma+4 votes
Rampastring
Rampastring - - 1,192 comments @ [Tutorial] Sharp-scaling DTA and other client-based games with CnC-DDRAW

If you get black borders, you are using an in-game resolution that could be sharply upscaled to 1920x1080.

You can probably set boxing=no to eliminate the black borders, but it won't make a difference for quality.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ [Tutorial] Sharp-scaling DTA and other client-based games with CnC-DDRAW

You might need to add 960x540 as a custom resolution through your GPU driver control panel.

Good karma+1 vote
Rampastring
Rampastring - - 1,192 comments @ Advanced AI Base Expanding (Extreme Case)

Unfortunately the AI owning two construction yards leads to a problem where it builds two copies of all buildings. Which is very unfair when it expands (imagine if you could crawl by placing two powerplants at once, both reaching towards a field), or when it places defenses.

Basically the AI plays the game like it had a C&C3;-style sidebar, with each factory working separately instead of it only having a primary factory.

Good karma+2 votes
Rampastring
Rampastring - - 1,192 comments @ Dawn of the Tiberium Age v10.0

No one in our staff currently runs Linux, nor is any of us very familiar with it, so it is unfortunately not possible for us.

People have got DTA to work on Linux using Wine though.

Good karma0 votes
Rampastring
Rampastring - - 1,192 comments @ Advanced AI Base Expanding

You can disable this new AI and still play with the old one, it is included as an option. You only won't be able to earn stars / score on maps if you have the new AI logic disabled.

We also mostly play Co-Op in our online community, and many players will find this more immersive in a way (some of our testers have already done). As it actually feels like you're battling a smart opponent instead of an AI that doesn't know how to play the game and needs massive discount bonuses to be able to fight back against skilled human players.

We would prefer for the AI to also expand with MCVs if distances between fields were too long to make building-crawling expansion viable, but unfortunately it'd be too technically complex to implement, at least in the near future.

Good karma+3 votes