Impatient.
I'm looking to work with students enrolled in digital arts.
freredarme -
Thank you for asking. I appreciate your inquiry.
I need the community to understand a few items:
First, this mod is only as dead as Duke Nukem Forever is.
And secondly, although development is on hiatus, I still possess the complete project plan, specifications sheet, and all files created to date.
Ghetto Blaster receives compliments on its originality and if you look around the modDB website you'll find that we're still a unique game. For this reason, I maintain readiness to resume development on short notice.
I have photo references, map schematics, menu text and layouts, weapon models, vehicle models, pre-fab roadblocks, and so on. What I don't have is one or two talented individuals to dedicate their time and effort for nine months or so.
Recently, I've thought about simplifying the project. Specifically, I'm considering a two-dimensional top-down version like Flash TD Elements. Then, following the success of the 2D "proof of concept," we would release a 3D first-person version. This is not an official announcement. It's just a consideration on my part.
Mods don't die. They're abandoned. But I'm still at my post.
If you have experience or if you're working on a mod and you (or your teammate) are looking for something different, please contact me.
C'mon, mate:
Dreams never die, they're only abandoned!
"Use it ironsights to get the perfect shot!"
Have a look if you're interested please:
Gblaster.moddb.com
Best of luck to you and your Team, sir.
Might I recommend this site as a weapons reference:
Brickarms.com
Thanks Faygo.
Dr. Z -
I fully appreciate your advice.
I'm confident that GBlaster will reach a release date once we overcome our current staffing situation, especially because of how solid our project plan is.
Note to potential programmers:
Team GB has an established set of developement documentation (much like real-world production studios). This is the type of experience you'll want to have when you're interviewing for jobs out of school.
The Source Engine will lend itself to many vehicle combat games. I assure you that none of them will measure up to Ghetto Blaster. We're looking to implement features that are not advertised on our site. If you want in, our door is open to you.
I saw your ebonics post.
You may like the Ghetto Blaster mod.
BJS2-
No new pics this week, however our mod development is progressing. Please check back.
ErUs-
I invite you to take a closer look:
In addition to the chopped stock, the barrel has also been shortened.
jimmy, we hope to keep you interested long after Beta 1 is released. Thanks for the watch.
Jasiek, Skinner appreciates your compliments!
MrDev, Beta 1 will be straight up drivers versus shooters. Later releases will have some interesting takes on capture the flag, attack/defend, deathmatch, etc.
San-J, thanks for the watch.
Cheez-
Come watch the vehicle combat mod, Ghetto Blaster
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
If you like vehicle combat, please watch the Ghetto Blaster mod, too:
Moddb.com
plaskon
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