WSAD keys will let moving. don't be hurry. if you walk, it's very very slow. maybe that's the problem that you didn't found the movement
WSAD keys will let moving. don't be hurry. if you walk, it's very very slow. maybe that's the problem that you didn't found the movement
This game is just a start. Maybe in my later game those problems will be solved. But in this game, it'll just be like that and never change. Though it can be changed to make it more a game, I think some thing can be more original. Maybe it's not a good game. But at least, I'm satisfied with this game, my very first game.
Thanks for your playing and I'm very happy that you feel it's highly atmospheric which I really want to express perfectly.
And I'll add more lead gradually in later versions.
" if people get help from the game(maybe after dying 10 times) and manage to beat it, they will see the true meaning of the game" is OK then, so I may change it later.
Suppose we suddenlly wake up to found we are in a very dark forest. We really don't know what to do. And that's what I want to express. And in this game, few players will finaly found their way and most of them will get lost. And for the few players, they found how to play and they get what I express. That's what I want. If I day I decide to make a serise of this game or more levels, there will be some hints. By the way, some of my friends beat the game after decades of attempts. Hope you can discover some day.
I'm thinking about it... And recently I found it's not that easy to do something. I wanna make it perfect for myself but I don't wish any words appear after starting the game. Maybe, on the other hand, I just want to have this game with out any words to help the player?
I'm thinking about how to give enough hints and be unlikely to get it too obviously. Maybe this will be solved in later version? Especially when the music is added and the levels get more and asymptotic(I dn't know if it's right to use this word).
There are two ways to avoid being clubbed. And most important of the game, is to find a way.
PengBitao
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