Really awesome project! Instant follow, looking forward to your updates.
Really awesome project! Instant follow, looking forward to your updates.
lol,
looks fine to me. nice work keeping this fitting to a original developer standard and the ambiance is amazing!
Turning yourself upside down and drinking from a glass of water can dispel hiccups. IDK if it is science at work, or if its a placebo effect, but I tried it once and it did the trick.
gotta simplify the hitbox'es, make them a bit thinker maybe? I think they are pretty damn cool, nice to see people add new enemies to a mod. I guess the headcrab is the cloned code for this with some alterations? That is basically where I would start for a small hopping enemy. Real nice work, I like he dangle sack, like a mini Gonarch.
Its been so long! Nice to see you working on this again!
Sounds great! Keep up the great work!
The textures really bring out that old half-life mod feel.
I think that building could use a proper drive-way around the fountain to the front to help eliminate the dead space on the floor. Still awesome work that brings me back.
Great work! The world needs more zombie everything!
Looks sick! Great work!
sweet, now hopefully fans will start making hd models and texture packs!
Looks good so far. As for map polish, there could be some decals behind the weapons on the walls for the player to find them better. That weapon blends in with the wall texture. Hope the work goes well, I'll follow
It got attention in a new article and that probably boosted the rating.
We haven't worked on this in years!! but still appreciate hearing the news and feedback. Our mod is pretty out-dated, but our source code and assets are online for anyone to learn from. Go modding!
Very awesome to see our mod up here! in this article!
Humbled and appreciative!
- Jason, ICE Expansion pack
I tried it out in single player today. I have fond memories of the old multiplayer. I don't want to sound disappointing, there is so much of a good foundation here and I think with a few more rounds of polish you might have something people are looking for. It's not fun in single player, I don't think amognst everything else it will hold up very well with multiplayer much after release, then its just gone.
Work on it, polish it more, add some in game store cosmetics, hard to achieve trading cards.. I hate CO:GO for what it has become, and still can't play a non-cheating match but I also dont like buying games with a dead multiplayer, and no good single player. I hope to see more work soon.
still here and watching!
Looks very good so far, yeah I second the RTCW vibes.
Pretty neat idea, to expand upon this you could project multiple dots in a cone shape <, like a spread, instead of just the direct center. works well as is, nice work.
Nice work! looks like a lot of engineering went into mechanics and behavior. I'm sure it has it's kinks and you could probably spend a lot more time on it when introduced to levels it will be involved with.
Those lights are super bright and the sprites look like the light would cast all over the room sideways. But, they seem to falloff like spot lights downwards/upwards in cones.
Still, nice work
All of the team is doing great work!
Good to hear. I really like your way, which has a great effect.
take time saw my mom ate berries. Walking through spring but cat found a turnip.
hope to see a release guys!
The video you showed on your project works very well, hopefully yo dont have to much added work to your level designs, or work to go back and fix up. I'm sure it will take some time to flag al the possible places you need to add this effect. I would suggest just flagging these places and doing the touch ups towards the end of the mapping.
The other modders technique is a very old one, one that I seen back in the HL1 model replacement days. I think I first saw it on a crowbar replacement with a sight saber. The color of the saber being the color of the glow. It was just a green inverted mesh, just larger then the white saber mesh.
Cool, I will follow!
Awesome work here! you made me a follower and I appreciate the work that goes into this! Have fun!
notaclevername
Jason joined
I have bio, I like making games, I play drums, I hate beaches, but walks are fine, as long as there beaches around them. or parks. I like long walks that have a reason aka getting beer. But I have a car and don't need to walk that long, if i did its seriously around the block but sometimes I. I like art, not just games but art, like fancy paintings. Not the stuff disguised as art because some people say it is, but the stuff that is pleasing to my eye. what? oh yeah bio. so. I think I missed the purpose of a Bio here, lets start over. I grew up playing video games and avoiding working with my parents on their farm by playing lots of video games. I went to school and figured out that it would be a lot more school if I wanted to work my dream job. I finished secondary and found a job doing hard labor, which is good so I can sweat there and sit and make games at home. hi metabolism. I'm now financially stable, living on my own downtown in my city and still just making games on my spare tim