Welcome to my ModDB profile page. My name is Martin and I'm a Technical Artist (TA) from Stockholm, Sweden. I started out my career in game development as a 3D Artist in late 2010, working with art production on a wide range of different platforms (PC, Xbox 360, PS3, iOS, Android). As a Tech Artist I work in the twilight zone between Programming and Art. Responsibilities involves things like: Tools development, Improving artist workflows, Writing shaders, Rigging, Research & Development, Prototyping, Technical Writing (Documentation), Teaching artists and probably most importantly: design as well as maintain new or existing pipelines. Currently I am working at King - an Activision-Blizzard division.
Nightshade UV Editor extends the default functionality of Maya's native UV Texture Editor with a lot of new tools and features, implemented to improve your workflow by a lot. Nobody likes the boring process of UV-unwrapping and layouting - and now you can do it much quicker and efficiently.
Wow nice! I posted about this on Crydev, which has many people who would love to use this plugin!
Crydev.net
Much appreciated - thank you!
Anything in mind for 3ds Max?
Sooner or later I'll learn the basics of 3ds Max and get into it's scripting language - but not for at least another year I would guess. I'm planning to learn Python scripting next. But if you need UV-tools for Max then I can strongly recommend TexTools.